Results 1 to 15 of 199

Thread: SWGEmu - 1.0 and the future of JTL

Threaded View

  1. #11
    Quality Assurance
    Join Date
    Sep 2008
    Posts
    689
    Play Stats
    Inactive
    Quote Originally Posted by kenobuOwan View Post
    What about this engine...
    Quote Originally Posted by kenobuOwan View Post


    Quote Originally Posted by lordkator View Post
    I has been confirmed many times that SOE will not do this and in addition they DO NOT HAVE the original pre-CU code base anywhere. It was lost in the shutdown and will never be recovered.

    You can't just glue together two games, the underlying systems are not the same, it's like trying to run a car on diesel that isn't designed for it...

    But we are working on a new feature for 1.0, you'll be able to travel to a new planet called Azzeroth.

    (sorry couldn't resist)



    For the effort of having a new game made we could have finished JTL 100x over.

    It's not that its impossible, its that we don't have enough devs interested in driving it forward.
    That's the answer to your question.
    Last edited by Fastburn; 09-24-2019 at 11:51 PM.
    Fastburn
    Quality Assurance

    Fastburn@SWGEmu.com | Code Commits
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts