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Thread: Publish 10: The Rise of Galaxies

  1. #61
    SWGEmu Admin Farelli's Avatar
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    Quote Originally Posted by Fastburn View Post
    If you can get some video or a screen cap and put in a mantis ticket. I tested many DJM for their appearance change and never saw that.
    That's a known bug. First spawn will enter combat with a weapon. Respawn will still hold that item in inventory, on display. When entering combat, if choosing a different weapon, he will hold both weapons, e.g. an axe and a wooden staff.
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  2. #62
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    Oh, I heard about a situation like that, but yeah never observed it personally.

  3. #63
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    I've killed this static DJM 1000's of times and know it extremely well

    I usually leave my character logged in. And now I notice this.

    But 10 min ago I logged my char out for over 3 minutes and it fixed it for 1 spawn so far .. so I'm still trying to figure out the exact reason its occuring

    ..

    Also I'm not sure if the change was intended to change it's appearance every spawn, or once per server.
    Currently it's changing it's appearance once per server reset.
    Last edited by ForceFielding; 04-29-2019 at 11:11 PM.
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  4. #64
    SWGEmu Admin Farelli's Avatar
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    I'd have to look at the weapon options for the DJM to know for sure.

    I know with the mobs I tested on, if by chance the next mob spawned with the same weapon as the previous, the bug didn't occur, because the new weapon (which appears when combat is initiated) overwrites the old one. But if they are different, the mob ends up with both in its inventory.
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  5. #65
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    Quote Originally Posted by Farelli View Post
    I know with the mobs I tested on, if by chance the next mob spawned with the same weapon as the previous, the bug didn't occur
    That seems to be exactly whats going on here (I just tested again and me logging didn't matter)
    Last edited by ForceFielding; 04-30-2019 at 12:04 AM.
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  6. #66
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    Thank you very much guys, so moving to see the game complete

  7. #67
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    Applying registered ent buffs and med enhancements inside special forces detachment HQ no longer gives additional bonus. Is this intended or simply an oversight?
    Janta smell bad IGN Retail droppoff Tatooine -74 -2564


  8. #68
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Muon View Post
    Applying registered ent buffs and med enhancements inside special forces detachment HQ no longer gives additional bonus. Is this intended or simply an oversight?
    It is intended.

  9. #69
    Junior Member robbeh's Avatar
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    Quote Originally Posted by Muon View Post
    Applying registered ent buffs and med enhancements inside special forces detachment HQ no longer gives additional bonus. Is this intended or simply an oversight?
    Some info on this in the Doctor profession section (so this was a doctor NERF patch SF buffs have been removed?):
    Quote Originally Posted by Hakry View Post
    Special Forces base buff bonus did not function during 14.1 Pre-CU. That is why it was disabled.



    See https://www.swgemu.com/bugs/view.php?id=8042

  10. #70
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    When will be Version 1.0 release , when will be wipe?

  11. #71
    SWGEmu Admin Lolindir's Avatar
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    We do not give out ETAs here
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  12. #72
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    Seems to be a cap on buying faction points from recruiters is this correct
    Drop off west of Theed at -7070 4010

  13. #73
    SWGEmu Admin Lolindir's Avatar
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    Yes, after what rank you have
    Lolindir
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  14. #74
    Retired SWGEmu Moderator Sekie's Avatar
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    Absolutely amazing, glad to see things getting closer to complete. Great job to everyone involved

  15. #75
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    Wondering what was just updated?

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