So after Mezannine said choke implementation changed on TC (now Prime) I thought I'd test it out. The difference is....startling anyhow.

I'm seeing the following Choke values from Stalkers and Spellweavers I typically camp at the Stronghold on Bas. On Prime with the new choke settings (and no merge of the PSG reduction

NS Stalker [CL 96]
157
114
96
149
141
186
154
135
153
335
281
AVERAGE: 172.8 damage per pulse

NS Spellweaver [CL 107]
272
141
121
151
98
187
104
91
258
229
341
272
AVERAGE: 188.8 damage per pulse

Hakry mentinned the choke pulses 5x. So that's an average damage of 864 for a CL 96 mob and 943 for a CL 107 mob over about 30s. It seems to be about a 1.8 multiplier for the CL of the mob as to the severity of the pulse. That means an elder (CL 278) should pulse for an average of 500 damage (so 2500 damage in 30s or so) and a DJM would pulse for 523 which would be about 2600 pts of dmg over 30s).

For my (albeit limited) understanding of the mechanics there might be some initial mitigation based on your combat prof, but this is damage that isn't being reduced by anything once it pulses.

I gather there's a fix in place that has the PSG mitigate the pulses (https://review.swgemu.com/#/c/6511/), but it hasn't been merged. This fix seems in line with older mantis posts (https://www.swgemu.com/bugs/view.php?id=6748), https://www.swgemu.com/bugs/view.php?id=8036 that suggest that the PSG should in fact take a bite out of the pulses as well. " In these pre-cu screenshots you can see it only doing around 100 or less." when referring to NS attacks

Just my 2cents. I figure NS and DJM hunting will become fairly dang hard come the merge on Saturday. Maybe that's the goal, but if it's not hotfixed then we may be living with it for a good long while and the evidence (to me anyhow) points to having the PSG take a bite out of the choke.