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Thread: Basilisk extended downtime 08/09/2017

  1. #721
    Junior Member Ra1led's Avatar
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    Quote Originally Posted by DDSilver View Post
    There is a berserker rifle out there with my riflemans name written all over it!
    Which is basically a showpiece unless you can get your hands on some 200+ damage Gorax shards...I made this one on the TC with 42 damage spider fangs

  2. #722
    SWGEmu Retired Community Relations bigevil's Avatar
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    Always thought it should have been higher AP. 2 or 3 maybe.
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  3. #723
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    so...has it been possible to spell out BASILISK with all the blow bought with donations the last few days?

  4. #724
    Junior Member Ra1led's Avatar
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    Quote Originally Posted by bigevil View Post
    Always thought it should have been higher AP. 2 or 3 maybe.
    None of the Heat damage weapons in the game have any AP. FWG5, Berserker, Flamethrower and EE3 Carbine all AP0

  5. #725
    Member Jackleware's Avatar
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    Quote Originally Posted by Chui View Post
    https://en.wikipedia.org/wiki/Navigation_mesh

    an abstract data structure used in artificial intelligence applications to aid agents in pathfinding through complicated spaces.

    Sounds like improved pathing of NPCs and mobs.
    Dear goodness, I hope this stops the Tuskens at the fort from running through and shooting through walls.
    Argus | OldShavey

  6. #726
    Junior Member RickySpanish's Avatar
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    My body is ready for update 7

  7. #727
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    Those Rifles Suck but yes I want one also.

  8. #728
    Junior Member Cryva's Avatar
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    Quote Originally Posted by pie123 View Post
    I'm so excited! How long does the merging process typically last?
    As long as everything runs smoothly it will be up within the next 24-48 hours but not sure how long they will have it locked.
    Cryva
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  9. #729
    "Retired" SWGEmu Staff risenangel's Avatar
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    Quote Originally Posted by Jackleware View Post
    Dear goodness, I hope this stops the Tuskens at the fort from running through and shooting through walls.
    Indoor/outdoor transitions still need work, so some of that will still happen, but tuskens should be a tiny bit smarter. Ft Tusken is one of the places I actually complained about when I was testing the navmesh system all over the world on Nova. So no, it won't fix everything wrong with the fort. It'll fix some of it, but not all of it.
    Kyada <BoS>
    Everything I ever did was about pushing the project forward.

  10. #730
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    Quote Originally Posted by risenangel View Post
    Indoor/outdoor transitions still need work, so some of that will still happen, but tuskens should be a tiny bit smarter. Ft Tusken is one of the places I actually complained about when I was testing the navmesh system all over the world on Nova. So no, it won't fix everything wrong with the fort. It'll fix some of it, but not all of it.
    Yes I can confirm this , there are still some problems , but it s much better .

  11. #731
    Newbie Stevewright1990's Avatar
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    Here's a random question... what do harvesters do during a 2-3 day down time? I have no Dev knowledge so I assume time just stops at the point of shut down and then continues once we are live again? Like someone's hit pause and then play again 3 days later?

    Last of everyone's worries I'm sure, just curious
    Lillloi / Laimo
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  12. #732
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    Quote Originally Posted by Stevewright1990 View Post
    Here's a random question... what do harvesters do during a 2-3 day down time? I have no Dev knowledge so I assume time just stops at the point of shut down and then continues once we are live again? Like someone's hit pause and then play again 3 days later?

    Last of everyone's worries I'm sure, just curious
    Actually they do exactly what they do while the server is up - nothing. There is nothing in the hopper until you open it, then the game figures the time (according to the server clock) since the harvester was turned on and calculates the amount of resource that should be in the hopper and displays it.

    And since most server clocks are synched to UTC, the result in the hopper is the same whether the server was up or not during the preceding days.

  13. #733
    Newbie Stevewright1990's Avatar
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    That's actually really interesting! Thanks Chui :-)
    Lillloi / Laimo
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  14. #734
    CSR
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    Quote Originally Posted by Chui View Post
    Actually they do exactly what they do while the server is up - nothing. There is nothing in the hopper until you open it, then the game figures the time (according to the server clock) since the harvester was turned on and calculates the amount of resource that should be in the hopper and displays it.

    And since most server clocks are synched to UTC, the result in the hopper is the same whether the server was up or not during the preceding days.
    My 2 cents - it's always a good habit to pull non-critical harvs before merges since you have no idea how long the server may be down.
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  15. #735
    Newbie Swilliams's Avatar
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    Any news about the server? Havent seen any new posts or updates anywhere.

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