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Thread: Basilisk extended downtime 08/09/2017

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  1. #1
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    Quote Originally Posted by terribleoneace View Post
    Anyone who wants a wipe is broke...and guess what...give it a year and you'll be in the same situation. I'd want a wipe too if I were broke and bad at this game.
    Lol, get a load of this internet tough guy wanting to protect his test server fortunes.

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    Quote Originally Posted by terribleoneace View Post
    Anyone who wants a wipe is broke...and guess what...give it a year and you'll be in the same situation. I'd want a wipe too if I were broke and bad at this game.
    I don't agree with that. It seems more like lots of ppl think the economy is broken, due to the fact that players have to many toons and dont need to relly on other players for nothing.

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    Everybody knew a wipe was coming, but no one knew when. We have been doing the same thing over and over with the same characters over and over again. If they wiped the server upon publish 9 it would make a mad race to Jedi from tons of players as well as a mad race to Jedi killer weapons. I think the players who have the best weapons/armor/loot are afraid that instead of being cozy with their position they will have to play even smarter than before.
    Livers and kidneys get weak over time, and smokers lose their life force. Would it really be that bad if the ones that had the easiest time getting to what they perceive to be the top had to try and prove it again? I created my character within 5 minutes of this server's inception, climbed to the top, got bored with the game, took a year or 2 off here and there... Most of the legendary weapons on the server are from the early patches during loot bugs and using exploits, so forgive me if I dismiss your easily attained advantages. LET'S MAKE IT EASIER ON THE DEVS AND ASK FOR A WIPE

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    Senior Member thokep's Avatar
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    I would be OK with a wipe too, and broke I am not.
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  5. #5
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    I'll surf or ski, wipe or not, I will still play. But, I keep hearing "wipe = more community and working together again to build from ground up". I agree, a wipe would make us have to depend on each other, but there is still opportunity for people to work together without a wipe, it's just in a different way. Yes, there are people with high end weapons with tons of credits, but how does that not allow all you to still group up and do things together? Instead of grouping up to do xp runs at the squill caves, you can group up to go outdamage the afk'rs or the kryat farmers. Dam, I know I have had issues with SEM members, DWB members the last few months but they organize and bring groups and compete and its actually fun. I know guys have legendary and exceptional weapons but come on man, she ome people make it sound like there are 50 legendary t21's rolling around and 50 speed capped 1700 damage flamethrowers in the grave yard. I have been beat multiple times by the likes of healsyo, dracun, thepunishers, and others. And I have legit weapons, am I not suppose to use them? Again, I think a wipe is not a terrible thing but crying about guys having great weapons just seems like a crying kid that doesn't get picked to play because he isn't good enough. I would bet many of the guys complaining that there are too many high end weapons would sing a different tune if they had their own legendary or exceptional.
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    There is a lot of hype about a possible wipe that is reeling in a lot of old/returning/new players that would love to start on an even playing field.

    Maybe you guys want to keep all your epic loot and billions of credits, but I think for the long term growth of SWGEmu and Basilisk in general a wipe would be in the best interest of a majority of the community.

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    Quote Originally Posted by aDubble View Post
    There is a lot of hype about a possible wipe that is reeling in a lot of old/returning/new players that would love to start on an even playing field.

    Maybe you guys want to keep all your epic loot and billions of credits, but I think for the long term growth of SWGEmu and Basilisk in general a wipe would be in the best interest of a majority of the community.
    A wipe would only help if they reduced the character limit down to 2, otherwise the server will be in the same spot for these players that dont wanna play it now within a year.

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    Junior Member Tulak_Hord's Avatar
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    Quote Originally Posted by hybridtheory View Post
    A wipe would only help if they reduced the character limit down to 2, otherwise the server will be in the same spot for these players that dont wanna play it now within a year.
    That would be terrible for solo player and mostly afk guilds like my guild :P We can never maintain an improved job market without 10 toons.
    Last edited by Tulak_Hord; 08-11-2017 at 10:49 AM.

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    when i read that 10 toons helps "testing" it ust cracks me up. I bet most of the people with that many toons are just too impatient to wait on others to help them out.
    this whole idea of SWG is to help each other (as long as in the same faction) as well as have a aplayer driven economy.
    which is built around supply and demand. right now this balance is broken because mostly, nobody needs anything because most can produce / built / harvest everything themselves.

    when playing time becomes a factor of calculating prices again, we will see a much better scenario... at least thats my hope. and if not... ah well. itīs a game.

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    Having less characters per account increases the need for niche professions to be mained by a player, like smuggler for example, for 99% of the people on bask that use it, its just a slice bot, logs in to slice, logs out when done, but with 2 characters players will play it as their profession not just a bot, they will play the pistol tree, the will craft the spice, ect they will test the class more thorough then the hundreds of people just using it for a bot to slice their gear, not to mention it would make the profession viable for a player to main as right now nobody needs another player for slicing cause all the crafters have their own.

    You can read more up on the Advantages to testing that 2 character limit would offer here: https://www.swgemu.com/forums/showthread.php?t=198706

    This artical only barley glaces on how much of a play-ability improvement would come to the server as well and mostly focus's on the benefits to testing!

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    Quote Originally Posted by hybridtheory View Post
    Having less characters per account increases the need for niche professions to be mained by a player, like smuggler for example, for 99% of the people on bask that use it, its just a slice bot, logs in to slice, logs out when done, but with 2 characters players will play it as their profession not just a bot, they will play the pistol tree, the will craft the spice, ect they will test the class more thorough then the hundreds of people just using it for a bot to slice their gear, not to mention it would make the profession viable for a player to main as right now nobody needs another player for slicing cause all the crafters have their own.

    You can read more up on the Advantages to testing that 2 character limit would offer here: https://www.swgemu.com/forums/showthread.php?t=198706

    This artical only barley glaces on how much of a play-ability improvement would come to the server as well and mostly focus's on the benefits to testing!
    You keep repeating that as if it is a proven fact, but it is not.
    Why would I play smuggler at all?

    If I really wanted to slice stuff I can always choose a 0400 if TKM or 0440 if Pistoleer. You know, like people did back in Live.
    Cookie cutter build.
    How will that help testing?

  12. #12
    Senior Member DaloLorn's Avatar
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    Quote Originally Posted by Psykikk View Post
    when i read that 10 toons helps "testing" it ust cracks me up. I bet most of the people with that many toons are just too impatient to wait on others to help them out.
    I'll take that bet. Go on, try mastering a crafting profession and getting high-grade resources, crafting SEAs and everything - and do it faster than an established crafter can give you whatever it is you wanted to craft. That ought to keep you occupied for a while.

    Heck, I'll make it easy on you and let you pick a server that isn't emulating the exact level of grinding required to master a crafting profession.

    For reference, my own experiences as a crafter:

    - Got one of my 8 characters on Basilisk partway through Doctor across the span of two years (I wasn't in a hurry to get anywhere). That character happened to be as close to a full template as any of them ever got, and between my insistence on not using factories and my lack of quality resources, he couldn't possibly have competed with a dedicated doctor.

    - Mastered Droid Engineer and Medic (no doctors this time, though - my precious few character slots were otherwise occupied) on Empire in Flames within the server's first month. The reduced XP requirements and the fact that I didn't have to go through Artisan first sped things up quite a bit, as did the fact that I actually felt like finishing my templates for once. On the other hand, the fact that I had to harvest a good chunk of my resources myself slowed me down; with sufficient funding, I'd estimate it would now take me a week or two. (Good luck getting the existing crafters to part with their stockpiles of high-grade resources like Figaate, Fesi or Efuunine, though - we had some great luck with the resource spawns early on.)

    - Currently in the last stages of mastering Structures Trader on ******* so that I can RE my own ship parts - not to mention the fact that starship equipment on that server is obscenely expensive. (Which may be related to the fact that everything on that server, most importantly resources, is obscenely expensive.)
    European RPer. Tried to move on to greener pastures, wound up amidst an empire in flames instead. Oops.

  13. #13
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    I think the economy (soırry I dont know the economy of precu in live) is just fine since we can farm credits wih missions. If char limit gets reduced who will spare a toon for afk ent doc buffs ? You will not be able to find even buffs when you need them. Btw we are expecting jedis aren't we ? say bb to non jedi pvp
    Last edited by Tulak_Hord; 08-11-2017 at 11:13 AM.

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    Quote Originally Posted by Tulak_Hord View Post
    I think the economy (soırry I dont know the economy of precu in live) is just fine since we can farm credits wih missions. If char limit gets reduced who will spare a toon for afk ent doc buffs ? You will not be able to find even buffs when you need them
    A lot of ATK doctors have given up on trying to provide buffs cause MULTIPLE automated bots are doing it for free in every major med center, we used to have atk docs in the med centers all the time! Does nobody remember the favorites like selenay?

    AFK bots have killed players drive to go out and fill these rolls, before the afk bots were around we had buffs and there will always be people wanting to play that aspect of the game!

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    Quote Originally Posted by hybridtheory View Post
    A lot of ATK doctors have given up on trying to provide buffs cause MULTIPLE automated bots are doing it for free in every major med center, we used to have atk docs in the med centers all the time! Does nobody remember the favorites like selenay?

    AFK bots have killed players drive to go out and fill these rolls, before the afk bots were around we had buffs and there will always be people wanting to play that aspect of the game!
    I agree. But we used to have up to 30k players/server. Basilisk has about 1/10 of that. Consider we had 30 servers...

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