Closed Thread
Page 17 of 48 FirstFirst ... 7 13 14 15 16 17 18 19 20 21 27 ... LastLast
Results 241 to 255 of 828

Thread: Basilisk extended downtime 08/09/2017

Hybrid View

  1. #1
    Event Team Intern algebuckina's Avatar
    Join Date
    May 2016
    Location
    Mod The Galaxy
    Posts
    586
    Play Stats
    Inactive
    Quote Originally Posted by barrylw65 View Post
    Hmm. Pretty sure this can't be right. But the website and the launcher says that Basilisk is loading. :-/ lol
    Miz said not to think much of it on discord

    Edit:

    Miztah Today at 8:19 PM
    Don't read too far into it.

    Last edited by algebuckina; 08-10-2017 at 11:50 AM.
    algebuckina
    Event Coordinator Intern

    SWGEmu is a non-profit, open source community project.
    How to report bugs | Mantis (Bug Tracker) | Live Support
    Install SWGEmu | Fix SWGEmu | Submit a ticket




  2. #2
    Newbie Matt Treck's Avatar
    Join Date
    Nov 2009
    Posts
    21
    Play Stats
    Inactive
    Quote Originally Posted by Miztah View Post
    Quick update for everyone since I know everyone is waiting patiently... recovery attempts are still continuing, we aren't giving up yet. We've had some success with some of the smaller database files, but the largest and most important database is just over 300gb in size and it's giving us the most trouble. The file size means each recovery attempt we run can take at least 5-10 hours depending on the type of recovery we're running, so it's largely a waiting game each attempt. We'll update further once we've got something new to share. Thanks for the patience everyone.
    We really appreciate the effort.

  3. #3
    Member Vikko's Avatar
    Join Date
    Jul 2012
    Location
    Victoria, British Columbia, Canada
    Posts
    370
    Play Stats
    Inactive
    My take on this is that Basilisk is a test server. Although we are all playing on it like it was a regular server, it isn't. Its available so that we can test things and get the best
    working version of the code possible. I am very very thankful to the folks working on this project for bringing back a game I love intensely.

    Its frustrating to think that I might lose all the characters I have built up, the progress they have made and might have to restart the projects I was engaged in from scratch,
    lose a lot of things I had build up in my inventory, but I knew that day would come at some point with Suncrusher in the future, so if they are unable to restore the data,
    and have to do a wipe, I will deal with it.

    In some ways a wipe is a good thing, in others not. If they wipe and come back up with a smaller limit on characters, say 3 per account, or perhaps 4, then the economy
    will benefit considerably. People will be forced to interact the way the game was designed to work, and I suspect a lot of people might return because of it. If they bring it
    back up with the same 10 character limit then I think we will see the same problems reoccur that we had until it went down. I think that would be a mistake, as much as I
    would miss some of the characters I have created and would be unable to recreate.
    Vikko, Jhonto, Tsotsi, Shango, Janya, Gurdun, Rafe, Sa'ahanaia, Chaallo & Dawkk

  4. #4
    Banned
    Join Date
    Nov 2012
    Posts
    1,919
    Play Stats
    Inactive
    Quote Originally Posted by Vikko View Post
    My take on this is that Basilisk is a test server. Although we are all playing on it like it was a regular server, it isn't. Its available so that we can test things and get the best
    working version of the code possible. I am very very thankful to the folks working on this project for bringing back a game I love intensely.

    Its frustrating to think that I might lose all the characters I have built up, the progress they have made and might have to restart the projects I was engaged in from scratch,
    lose a lot of things I had build up in my inventory, but I knew that day would come at some point with Suncrusher in the future, so if they are unable to restore the data,
    and have to do a wipe, I will deal with it.

    In some ways a wipe is a good thing, in others not. If they wipe and come back up with a smaller limit on characters, say 3 per account, or perhaps 4, then the economy
    will benefit considerably. People will be forced to interact the way the game was designed to work, and I suspect a lot of people might return because of it. If they bring it
    back up with the same 10 character limit then I think we will see the same problems reoccur that we had until it went down. I think that would be a mistake, as much as I
    would miss some of the characters I have created and would be unable to recreate.
    I know the pain I have exceptional thats adk'd full suits of ris, psg's, back packs full of factor crates of all different foods, just got done getting a shuttleport down in my city on naboo, which has taken about 6months total to get sense we placed the city, but its all for the better! https://www.swgemu.com/forums/showthread.php?t=198706 really puts it into perspective its a shame the admins wouldn't give it the time of day.

  5. #5
    Junior Member KezJona89's Avatar
    Join Date
    Jun 2012
    Location
    UK
    Posts
    108
    Play Stats
    Inactive
    Quote Originally Posted by Vikko View Post
    My take on this is that Basilisk is a test server. Although we are all playing on it like it was a regular server, it isn't. Its available so that we can test things and get the best
    working version of the code possible. I am very very thankful to the folks working on this project for bringing back a game I love intensely.

    Its frustrating to think that I might lose all the characters I have built up, the progress they have made and might have to restart the projects I was engaged in from scratch,
    lose a lot of things I had build up in my inventory, but I knew that day would come at some point with Suncrusher in the future, so if they are unable to restore the data,
    and have to do a wipe, I will deal with it.

    In some ways a wipe is a good thing, in others not. If they wipe and come back up with a smaller limit on characters, say 3 per account, or perhaps 4, then the economy
    will benefit considerably. People will be forced to interact the way the game was designed to work, and I suspect a lot of people might return because of it. If they bring it
    back up with the same 10 character limit then I think we will see the same problems reoccur that we had until it went down. I think that would be a mistake, as much as I
    would miss some of the characters I have created and would be unable to recreate.
    Literally the best post I've read so far.
    I agree with the 3 or 4 characters per account for the economy purposes and to play the game the way it was designed. But I think we'll realistically still have the 10 toons per account rule applied even if there is a wipe on the server. I can only juggle 2 with the lack of time I can get to play, so it wouldn't effect me at all. But it'll make people think before making big changes or plans with their characters.

  6. #6
    Member Vikko's Avatar
    Join Date
    Jul 2012
    Location
    Victoria, British Columbia, Canada
    Posts
    370
    Play Stats
    Inactive
    Yeah, I had 10 characters, not only because it helped me with playing the game and I could be more independent, but because I wanted to do as much testing as possible.
    However, realistically, you can't play that many characters and do adequate testing on their professions all that effectively. Lowering the number of character slots by
    half or more wouldn't really reduce the amount of testing being done in my opinion, it would mean that each character played gets more time in play and can thus be more
    useful as a test. Although lots of us are not really testing anything, we are just playing, some of us are finding bugs and making reports to get them fixed down the road.
    The more of that which goes on the better. I know for some people reporting a bug that is useful to them is completely anathema - the only mantra of
    "Exploit early, exploit often" rather than reporting is probably the way some people view things. I remember the credit and item duping bugs we had at release on Live.
    I found at least one of them and rather than using it, reported it and it was fixed. As much as I enjoy playing the game immensely, I am here to try to get it remade properly,
    not seek some advantage in a virtual world.

    I think the original 1 character per server is unreasonable here, because we don't have multiple Basilisk servers to choose from. 2 characters isn't quite enough either, so
    I would like to see 4 characters per server, with a limit of 2 online at a time. This would still force me to make choices but give me the option to play a variety of characters
    and professions. To me the greatest joy of this game is the community it creates, I think that will be necessarily strengthened by reducing the number of characters per server,
    and I doubt that the quality of testing will actually suffer all that much.
    Vikko, Jhonto, Tsotsi, Shango, Janya, Gurdun, Rafe, Sa'ahanaia, Chaallo & Dawkk

  7. #7
    Newbie
    Join Date
    Aug 2017
    Posts
    6
    Play Stats
    Inactive
    geeze. a 300GB database for such a small player base. :-) a wipe would be a blessing.
    i bet we would see some kind of performance improvements...
    most of the data in the DB is probably dead data anyways

  8. #8
    Newbie DagDI's Avatar
    Join Date
    Jun 2011
    Location
    United Kingdom
    Posts
    24
    Play Stats
    Inactive
    Id love to start again on a fresh server, it would feel like being back in the best days of SWG and well worth losing everything for!

  9. #9
    Junior Member vayman's Avatar
    Join Date
    Jul 2012
    Location
    "I'm from Jersey, ain't I?"
    Posts
    161
    Play Stats
    Inactive
    Thanks for the transparency and communication. I guess that no one is as disappointed as those on the development team. From that perspective, no apology is needed. Keep up the good work and come what may. I'm happy to be a part of the project in a "player" capacity and looking forward to assisting in the next stage of it's development. If that entails a wipe back to day 0, it can only benefit the project in the long run.

    May the force (of our determination to bring SWG to the masses) be with us!

    /salute

    Located outside Keren, Naboo /way 1984 1356
    ** Resource Sale Ongoing Now! **

  10. #10
    Lead Core Developer
    Join Date
    Feb 2011
    Posts
    1,011
    Play Stats
    Inactive
    About the loading status: We are attempting to load a test db instance to check for data integrity. This should give us an indication of whether we'll need to wipe or not. It's loading on the HDDs so it's slow and will take time. Thanks for the continued patience.
    Ivojedi
    Lead Core Developer

    SWGEmu is a non-profit, open source community project.
    ivojedi@swgemu.com | How to report bugs | Mantis (Bug Tracker)

  11. #11
    CSR
    Join Date
    Jan 2015
    Location
    Canadian Wilderness
    Posts
    385
    Play Stats
    685h last 30d
    Quote Originally Posted by Ivojedi View Post
    About the loading status: We are attempting to load a test db instance to check for data integrity. This should give us an indication of whether we'll need to wipe or not. It's loading on the HDDs so it's slow and will take time. Thanks for the continued patience.
    Thanks Ivo. Love the updates. As much as I wouldn't like a wipe - if it looks like it will be too much of a pita to recover the data move on as with the vendor explosion so you guys can continue the development rather than waste time on recovery.
    Jaws
    CSR

    SWGEmu is a non-profit, open source community project.
    How to report bugs | Mantis (Bug Tracker) | Live Support
    Install SWGEmu | Fix SWGEmu | Submit a ticket

  12. #12
    Developer
    Join Date
    Dec 2006
    Location
    Dantooine
    Posts
    1,327
    Play Stats
    1h last 30d
    Quote Originally Posted by Miztah View Post
    Quick update for everyone since I know everyone is waiting patiently... recovery attempts are still continuing, we aren't giving up yet. We've had some success with some of the smaller database files, but the largest and most important database is just over 300gb in size and it's giving us the most trouble. The file size means each recovery attempt we run can take at least 5-10 hours depending on the type of recovery we're running, so it's largely a waiting game each attempt. We'll update further once we've got something new to share. Thanks for the patience everyone.
    Quote Originally Posted by Ivojedi View Post
    About the loading status: We are attempting to load a test db instance to check for data integrity. This should give us an indication of whether we'll need to wipe or not. It's loading on the HDDs so it's slow and will take time. Thanks for the continued patience.
    The continued hard work from all the developers, especially during this time, is very much appreciated.
    Hakry
    Developer

    Hakry@SWGEmu.com | Code Commits
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

  13. #13
    CSR
    Join Date
    Jan 2015
    Location
    Canadian Wilderness
    Posts
    385
    Play Stats
    685h last 30d
    Quote Originally Posted by Ivojedi View Post
    About the loading status: We are attempting to load a test db instance to check for data integrity. This should give us an indication of whether we'll need to wipe or not. It's loading on the HDDs so it's slow and will take time. Thanks for the continued patience.
    As Ivo said earlier - don't get excited about the loading indicator on the client. They're loading some test dbases - not the shiny we all know and love.

    Quote Originally Posted by Misk Brebran View Post
    FYI - i know the server is loading for db verification from the update post by Miztah this morning at 620ish...i received a couple galaxy harvester notifications at 1049.
    Nothing's been posted to GH since yesterday. The notification emailer on GH has been notoriously laggy for months now - giving alerts to things that have been up for days in some cases.
    Jaws
    CSR

    SWGEmu is a non-profit, open source community project.
    How to report bugs | Mantis (Bug Tracker) | Live Support
    Install SWGEmu | Fix SWGEmu | Submit a ticket

  14. #14
    Banned
    Join Date
    Dec 2013
    Location
    Houston, Texas
    Posts
    705
    Play Stats
    Inactive
    Quote Originally Posted by Ivojedi View Post
    About the loading status: We are attempting to load a test db instance to check for data integrity. This should give us an indication of whether we'll need to wipe or not. It's loading on the HDDs so it's slow and will take time. Thanks for the continued patience.
    Thanks so much for the updates

  15. #15
    Retired SWGEmu Staff Mistress Aerea's Avatar
    Join Date
    Dec 2012
    Location
    Naboo
    Posts
    1,954
    Play Stats
    Inactive

    Thanks for the updates Miztah and Ivo!
    Guild Matriarch
    Flourish <FLO>

    Soon™

Closed Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts