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Thread: Publish 9: Secrets of the Force, Redux

  1. #76
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    I've been away for awhile...looks like it's time to get back into SWG again.

  2. #77
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    Glad to see more progress being made still, hopefully sometime soon the game will be ready!
    Wotsit - Swordsman tank.
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  3. #78
    Any news on Suncrusher yet?

  4. #79
    The Vlada Vlada's Avatar
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    Quote Originally Posted by irtehbom View Post
    Any news on Suncrusher yet?
    yes

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  5. #80
    And what is it?

  6. #81
    SWGEmu Admin Lolindir's Avatar
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    That the team for that server have all the info you need... The team have just not yet been put together
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  7. #82
    So, is Suncrusher still planned or?

  8. #83
    The Vlada Vlada's Avatar
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    Quote Originally Posted by irtehbom View Post
    So, is Suncrusher still planned or?
    We know that its gonna happen, at some point... and that its probably going to be called Suncrusher. But that's about it.

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  9. #84
    So you guys aren't working towards any deadlines? I'm sure Suncrusher was announced years ago? Is it best to just join a private server then?

    Also, in terms of your publishes, are they inline with Sony's, are you guys going for 14.1?
    Last edited by irtehbom; 10-08-2017 at 05:38 PM.

  10. #85
    The Vlada Vlada's Avatar
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    If you go by that announcement from years ago, Suncrusher has been up and running since December 2009.

    Because of that and a few similarly silly announcements as that one, we adopted an "Absolutely no ETA ever" policy, so you will find no deadlines here.

    Also our publishes have nothing to do with SOE publishes.

    P.S. All Pre-CU play servers are using our code, so as long as our code is incomplete theirs is too.
    Last edited by Vlada; 10-08-2017 at 05:43 PM.

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  11. #86
    "Retired" SWGEmu Staff risenangel's Avatar
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    Deadlines are evil and we don't use them
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  12. #87
    Whilst private servers are using your code, there's no threat of wipes which Batalisk desperately needs.

    I played Batalisk at launch for a while, it was fun until people started exploiting the many bugs that resided back then. Ultimately it broke the economy and PVP.

    I know you guys have some hatred towards anybody who asks for an ETA or any kind of idea of launch but I'm sure lots of the community are eager to know. Is there a final publish? Are you inline with Sony's patches?

    Surely apart from JTL, the game looks and feels almost complete!?
    Last edited by irtehbom; 10-08-2017 at 05:48 PM.

  13. #88
    "Retired" SWGEmu Staff risenangel's Avatar
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    Quote Originally Posted by irtehbom View Post
    Whilst private servers are using your code, there's no threat of wipes which Batalisk desperately needs.

    I played Batalisk at launch for a while, it was fun until people started exploiting the many bugs that resided back then. Ultimately it broke the economy and PVP.

    I know you guys have some hatred towards anybody who asks for an ETA or any kind of idea of launch but I'm sure lots of the community are eager to know. Is there a final publish? Are you inline with Sony's patches?
    Our main goal is to emulate 14.1. It'll take as many publishes as we need to get there.

    Surely apart from JTL, the game looks and feels almost complete!?
    here is a link to our roadmap document to see what we're working on and still need to do: https://docs.google.com/document/d/1...DtlsmCAZprnX6w
    Last edited by risenangel; 10-08-2017 at 05:56 PM.
    Kyada <BoS>
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  14. #89
    So how far away are you?

  15. #90
    "Retired" SWGEmu Staff risenangel's Avatar
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    Quote Originally Posted by irtehbom View Post
    So how far away are you?
    I edited a link to our roadmap document in my above post that should answer that with what we still need to do. It is a lot of work.
    Kyada <BoS>
    Everything I ever did was about pushing the project forward.

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