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Thread: Publish 8: A Galaxy Divided

  1. #121
    The Vlada Vlada's Avatar
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    Also

    (06/05/16-15:37) <@Vlada> What about stuff from missing vendors?
    (06/05/16-15:39) <%TA> bad news there, we couldnt run the full db read ran out of space for log files
    (06/05/16-15:40) <%TA> couldnt even run reozes update
    (06/05/16-15:40) <%TA> had to change the data lazily
    (06/05/16-15:40) <%TA> anyway after this is stable i'll come back to this

  2. #122
    Quote Originally Posted by Fomy View Post
    It's been a year almost lol, go go rewards!
    Stable could mean a day, month, 6 months, year. Guess we'll wait to see.

  3. #123
    Are commits enabled?

  4. #124
    Developer
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    Saving? Yes it is.

  5. #125
    Commando is now working very well. Very excited to be able to finally play mine.

  6. #126
    "Fixed grouped mission payouts to function as they did at 14.1. The payout is divided by the number of total players instead of only by the number of players in range. A player must be in range to receive their portion."

    I tried this new payout system on Nova. With my toon running solo, the mission payouts on Dantooine range from 8000 to 14000 credits. I then went IMP and aquired an AT-ST wihch I grouped with, and parked at the Agro Outpost. The mission payouts jumped to a range of 18000 to 25000 credits.
    I then made another toon (an entertainer) with an AT-ST and dropped my AT-ST. We grouped and the payouts were still good (25000 max) but when it was paid out, I was given only half the payout, about 10 to 12K with the rest given but not paid to the entertainer, the ent was too far away.
    So my question is this, if I want full and high payouts, I have to be Imperial with an AT-ST, this doesn't seem right since I want to be Rebel ... how can I make equal money??

  7. #127
    Dedicated Omens's Avatar
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    Awesome work !!!
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  8. #128
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    Quote Originally Posted by kamchakk1952 View Post
    "Fixed grouped mission payouts to function as they did at 14.1. The payout is divided by the number of total players instead of only by the number of players in range. A player must be in range to receive their portion."

    I tried this new payout system on Nova. With my toon running solo, the mission payouts on Dantooine range from 8000 to 14000 credits. I then went IMP and aquired an AT-ST wihch I grouped with, and parked at the Agro Outpost. The mission payouts jumped to a range of 18000 to 25000 credits.
    I then made another toon (an entertainer) with an AT-ST and dropped my AT-ST. We grouped and the payouts were still good (25000 max) but when it was paid out, I was given only half the payout, about 10 to 12K with the rest given but not paid to the entertainer, the ent was too far away.
    So my question is this, if I want full and high payouts, I have to be Imperial with an AT-ST, this doesn't seem right since I want to be Rebel ... how can I make equal money??
    Im going to assume this for now.

    Group with the ent and at-st, get missions, drop group, run mission, rinse and repeat.

  9. #129
    Quote Originally Posted by Vlada View Post
    (06/05/16-15:37) <@Vlada> What about stuff from missing vendors?
    (06/05/16-15:39) <%TA> bad news there, we couldnt run the full db read ran out of space for log files
    (06/05/16-15:40) <%TA> couldnt even run reozes update
    (06/05/16-15:40) <%TA> had to change the data lazily
    (06/05/16-15:40) <%TA> anyway after this is stable i'll come back to this
    The MicroSith Corporation is responsible for evil transaction logs. They destroy balance in the universe.

  10. #130
    Senior Member shilo's Avatar
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    People will just pull out an AT-ST and set it to follow them. then have a second toon with an AT-ST follow the main character. Then pull 4 missions, and split full payout between both toons.


    IGN Olympus, Drop-off vendor located @ -3564 -5468 SEM Manufacturing, Tatooine

  11. #131
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    Quote Originally Posted by shilo View Post
    People will just pull out an AT-ST and set it to follow them. then have a second toon with an AT-ST follow the main character. Then pull 4 missions, and split full payout between both toons.
    Why would it need to follow you? Just grab the missions and then store it...

  12. #132
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    I read the part of the patch notes that deals with auto attack. Did this change to the way auto attack works also facilitate a fix for counterattack?

  13. #133
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    Quote Originally Posted by macwheeler View Post
    I read the part of the patch notes that deals with auto attack. Did this change to the way auto attack works also facilitate a fix for counterattack?
    umm wat?

    'counterattack' has already been fixed

  14. #134
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    Quote Originally Posted by nee2earth View Post
    umm wat?

    'counterattack' has already been fixed
    Counterattack has not worked for a long time. It's been working like block, and not returning any damage on the attacker. Last I checked the bug tracker, a fix was tried, but it was putting the counterattack outgoing damage in to the combat queue.

    So I figured the new auto attack functionality might have solved the counterattack issue.

    Just tried it though, and still no damage being turned back on the attacker, it's still working exactly like block.

  15. #135
    Quote Originally Posted by shilo View Post
    People will just pull out an AT-ST and set it to follow them. then have a second toon with an AT-ST follow the main character. Then pull 4 missions, and split full payout between both toons.
    Thats fine if they are Imperial. What does a Reb do, they have no AT-ST to pull out?

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