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Thread: Publish 8: A Galaxy Divided

  1. #16
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    A guild leader can now claim ownership of a guild hall owned by an inactive member (one that hasn't logged in for more than 28 days)

    Added guild elections. These can be manually enabled by a guild leader and will also trigger automatically during a guild's weekly update if it has an inactive leader (30 days since last being online) or no leader

    "These 2 new additions are now the new griefing tools to use, the forum drama will be something to see in this publish. Said Gutboy Barrelhouse of Raid"
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  2. #17
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    Quote Originally Posted by Lolindir View Post
    • Fixed grouped mission payouts to function as they did at 14.1. The payout is divided by the number of total players instead of only by the number of players in range. A player must be in range to receive their portion.
    I want to make sure I understand this correctly; if you have a mission paying 10k, 10 people in the group, and you're the only player in range when the mission completes, is your payout 1k or 10k? I really hope it's not the former because that would be horrible.

  3. #18
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    Quote Originally Posted by Exakun View Post
    I want to make sure I understand this correctly; if you have a mission paying 10k, 10 people in the group, and you're the only player in range when the mission completes, is your payout 1k or 10k? I really hope it's not the former because that would be horrible.
    You get 1k yourself, it is 14.1 accurate. It caused the biggest loss of subscriptions (even greater than the NGE) according to Raph.
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  4. #19
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    Understandably, the way combat profs made their starting money was solo grouping. That change basically makes grouping up the worst possible thing you could ever do.

  5. #20
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    Quote Originally Posted by Exakun View Post
    Understandably, the way combat profs made their starting money was solo grouping. That change basically makes grouping up the worst possible thing you could ever do.
    What?

    It actually makes groups more desirable.

    Get your 10 people and do 20 missions together... imagine that.

  6. #21
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    Quote Originally Posted by Exakun View Post
    Understandably, the way combat profs made their starting money was solo grouping. That change basically makes grouping up the worst possible thing you could ever do.
    Just get yourself a atst and make your own solo group.

  7. #22
    Dedicated Ferren's Avatar
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    Quote Originally Posted by hybridtheory View Post
    Just get yourself a atst and make your own solo group.
    You still only get half.

  8. #23
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    Quote Originally Posted by Smokewood View Post
    What?

    It actually makes groups more desirable.

    Get your 10 people and do 20 missions together... imagine that.
    And get the XP split based on damage done? And having to do in your case 20 missions to get the same payout as doing 2 yourself.
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  9. #24
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    Quote Originally Posted by Ferren View Post
    You still only get half.
    Even tho the atst is not in group when mission is completed?

  10. #25
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    Hmm... Join solo group... get missions... disband from group... complete mission for full value... rinse and repeat?

  11. #26
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    Quote Originally Posted by Moste View Post
    Hmm... Join solo group... get missions... disband from group... complete mission for full value... rinse and repeat?
    The mission payout is based on the amount of group members at the time the mission is taken, not when completed.
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  12. #27
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    Quote Originally Posted by Smokewood View Post
    What?

    It actually makes groups more desirable.

    Get your 10 people and do 20 missions together... imagine that.
    You need to coordinate a large group.
    You need to complete all 20 missions to receive the equivalent payout of your own 2 missions while solo grouping.
    Your group loses overall payout if even one person is slightly out of range.
    Harvesting corpses becomes tedious if there's multiple scouts nearby.
    If you're fighting humanoids, you have to share loot.
    Newer players get practically no combat XP in this scenario.

    I started playing on Basilisk less than a week ago and I'm grinding through my first profession in the few hours between work and sleep. I'm a poor unguilded hermit that only knows his two friends that joined at the same time. On live I'd always go to Dant Mining Outpost for grinding but when I looked there it was a ghost town. Since you need buffs for any non-trivial combat, I've essentially been tethered to Mos Eisley. Solo grouping was getting me much better (though still very easy) missions and the grind was correspondingly much better.

    Quote Originally Posted by hybridtheory View Post
    Just get yourself a atst and make your own solo group.
    That would require a ton of grinding considering I'm completely faction neutral, and I don't really like PvP. If I had to choose I'm honestly leaning more towards Rebel.

  13. #28
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    Loot, what about exceptional and legendarys , devs answer plz

  14. #29
    SWGEmu Admin Lolindir's Avatar
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    If you had read the weekly updates I post every sunday, you would know the answer
    It have been changed.
    Lolindir
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    SWGEmu is a non-profit, open source community project.
    How to report bugs | Mantis (Bug Tracker) | Live Support
    Install SWGEmu | Fix SWGEmu | Submit a ticket

  15. #30
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    If thats true... 1k for a 10k mish when 10 in the group, than that should definately be a 14.1 deviation. Jeesus.

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