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Thread: Publish 8: A Galaxy Divided

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  1. #1
    Junior Member BatchElder69's Avatar
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    •It should no longer be possible to get scouting xp via mask scent more than one time per creature

    uhhhh, what be the meaning or what is the execution of this?

    Are you saying that "while inside it's 'notice' circle" you only get one chunk of Scout XP from MS for that creature, If you Leave 'notice range' and reenter you get Xp again
    Or
    You only get one chunk of Scout XP per 'that' creature period.... even if you leave Agro "notice" Range and come back in range, it will have to die/respawn before you get more Scout XP
    My Pre-CU pictures Nikkoli Walksfar of Corbantis

    https://drive.google.com/drive/folde...EE?usp=sharing



  2. #2
    Newbie sedwards424's Avatar
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    Have there been any thoughts on bringing the Bestine Elections back?

  3. #3
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    Bestine Elections are a work in progress, should be coming with the next publish if all goes well.
    Miztah
    Developer

    SWGEmu is a non-profit, open source community project.
    miztah@swgemu.com | How to report bugs | Mantis (Bug Tracker)

  4. #4
    Newbie sedwards424's Avatar
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    Excellent Miztah, thanks for the feedback! Do want to add that you guys have done a wonderful job with the game.

  5. #5
    Junior Member BatchElder69's Avatar
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    Ahhhh
    I see Nee, there was spam Scout XP from the mobs spamming checks while you're in range (links 2 and 3)
    4th link is busted.

    So as in live I "should" be able to ride my bike In and Out of "Red Mob XYZ's"(typically Dragons) notice range on Lok and get Scout XP each pass after a 30 second cool down.
    I'll look through my Pic's in the link below and see if I have some showing that.
    My Pre-CU pictures Nikkoli Walksfar of Corbantis

    https://drive.google.com/drive/folde...EE?usp=sharing



  6. #6
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    Quote Originally Posted by BatchElder69 View Post
    4th link is busted.
    The 4th link works just fine.

    The 5th link might be "busted" though. (it works sometimes, doesn't work other times. Not sure why but i'll check with Vlada later. )

    --------
    Quote Originally Posted by BatchElder69 View Post
    So I "should" be able to ride my bike In and Out of "Red Mob XYZ's"(typically Dragons) notice range on Lok and get Scout XP each pass after a 30 second cool down.
    .
    You seem to be describing/remembering how things worked on EMU's old Liberator server.

    Not how things were during original SWG Pre-cu publish 14.1 era (Feb. 2005 to April 30th 2005) .

    Regardless, once we get dannuic's next AI-revamp implemented, i'm sure there will be many more tweaks with 'Mask Scent' functionality.

  7. #7
    Junior Member BatchElder69's Avatar
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    skimmed through the pics and can's find them so all's moot.
    I dropped and relearned Scout/Ranger enough for various reasons in live, I was proficient at leveling them and that was a way to get scouting XP.
    My Pre-CU pictures Nikkoli Walksfar of Corbantis

    https://drive.google.com/drive/folde...EE?usp=sharing



  8. #8
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    Quote Originally Posted by BatchElder69 View Post
    I dropped and relearned Scout/Ranger enough for various reasons in live, I was proficient at leveling them and that was a way to get scouting XP.
    I was Master Ranger during both Pre-cu and also during CU.

    But I never level'd that way (with vehicles) .

    Reason being, in my experience at least, i always got much better 'odds' (and therefore greater/faster XP) by using the walk or prone method.

    This is also how SOE designed it to work too.

    Memories are memories though, and all that matters is how well we have it coded properly by the time 1.0 arrives.

  9. #9
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    I just want tapes and armor attachments fixed, just so other profs can compete better.

  10. #10
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    I like it, nice work guys. Quick question though, i came back from taking a break and i was wondering can mobs hit you through locked doors? I remember going to Death Watch Bunker and getting destroyed by one of the members inside. I couldnt hit them because they were behind a door. This has also happened in several other areas. I was just wondering if this has been fixed in this Pub or any of the previous.

  11. #11
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    Quote Originally Posted by LeFox View Post
    I like it, nice work guys. Quick question though, i came back from taking a break and i was wondering can mobs hit you through locked doors? I remember going to Death Watch Bunker and getting destroyed by one of the members inside. I couldnt hit them because they were behind a door. This has also happened in several other areas. I was just wondering if this has been fixed in this Pub or any of the previous.
    It should be fixed with upcoming 'Publish 9' .

    But i would suggest you login our TCNova server and give it a try there, if/when you have the time.

  12. #12
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    I read on a very old post that cries of alderaan chapter 1 you can no longer obtain the items to complete this quest line? Since Chapter 2 was added are we able to obtain the chapter 1 items now? Or are we still forced to pay for it over the ah? I wasnt playing during that time but Id really like to try this story line out.

  13. #13
    Dedicated drake groth's Avatar
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    A few of us were discussing some Pub 8 code in relation to Combat Bleeding Defense.
    If a developer happens to have free time any help would be great. =)

    Back in Pub 6 the following was said:
    Quote Originally Posted by Lolindir View Post
    Combat
    • Bleeds from weapon dots will now consider the target's bleed resist skill
    • Bleeds from special attacks will now consider the target's combat bleeding defense skill
    • Poison and disease from weapon dots and combat medics will now consider the target's poison/disease resist skill
    • Fires from weapon dots will now consider the target's fire resist skill
    We were reviewing the Pub 8 code and were confused by the following:



    It looks like an integer is set for "resist" which checks the Combat Bleeding Defense skill mod.
    It has an If Statement for a potency check(chance to stick a dot) and it throws the resist integer in there.
    It looks almost as if the Combat Bleeding Defense skill mod reduces the chance for all four DOT types to stick.
    Would it be possible to get any clarification on this? It's been like 9 years since I last looked at any C++ code.
    I'm sure we're just reading it wrong, but... just to be safe.

  14. #14
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    Quote Originally Posted by drake groth View Post
    If a developer happens to have free time any help would be great.

    Would it be possible to get any clarification on this?

    ... just to be safe.
    Since that mod rarely (if at all? ) goes any higher than like +38 , the chances of it ever truly affecting 'other weapon dots' during PvP would've been slim and barely noticeable.

    Nevertheless, I'm not exactly sure why/when it was coded that way , and after some extensive testing on both TCNova & my IDE , as well as discussing it within IRC #opendev channel, i have just pushed a fix (available on TCNova for Pub9 testing now) .

    Be sure to follow our 'Weekly Update' posts each Sunday.

    And thanks for posting your inquiry properly & patiently here on the Forums.
    Last edited by nee2earth; 06-09-2017 at 06:33 PM. Reason: hyperlink for the NEW updated code

  15. #15
    Dedicated drake groth's Avatar
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    That's great news, i'll keep an eye out for the weekly update posts.

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