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Thread: Network upgrade

  1. #76
    Dedicated lamikgb's Avatar
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    In really, almost all problems with Liberator's Lagonet can migrate into new version. So better to start think about optimisation during current "crash-test".
    Just a few things which we must remember:
    1. Coronet always hold huge amount of people. Even with JTL and housings.
    2. Also some planets can be very popular on future server/
    3. We start with newbie char in certain place. Usually it Lagonet and Lag-Eisley.
    So developers must think about another server for Coronet probably. Dedicated server for spatial and wide-area mesages like emotes. Or just cut emotes for better perfomance. We can play without emotes (or emotes whispered between user and target) but we cannot play when shuttle dont react till it gone (cuz lag last so long time) or u even cannot move. Time delay between annoying things (ok i can tip only once in 10sec, why i can yell 10 times per second or spam smiles more then once in 1 min or use dice cube with server message in damnit Lagonet, why dice cube generate message like Kreen????). Very helpful was temp ban of chat spammers in Coronet cantina. Continue doing it pls.
    How help to unload Coronet:
    1. Space shuttles must stay more then minute. It decrease population cuz ppl dont wait 5 min shuttle or again 5 min and again. Also they more offten leave area scince it fast.
    2. May be portals to other cities or planets. For craft, xp. So ppl teleport without wasting 5 min of time in each side and free Coronet.
    3. Free trainers. Alot ppl use Coronet for find train skills which cost alot for newbs.
    4. Events in forgotten areas. SOE used Restuss for it.

  2. #77
    Yeah, seen a giant increase of lag for the past month in Coronet because of SWG closing.
    Wouldn't hurt to see a decrease in lag.

  3. #78
    Banned
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    Jan 2007
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    187
    grammar sir, grammar.

  4. #79
    Junior Member Niclo Iste's Avatar
    Join Date
    Jun 2008
    Posts
    101
    Quote Originally Posted by lamikgb View Post
    In really, almost all problems with Liberator's Lagonet can migrate into new version. So better to start think about optimisation during current "crash-test".
    Just a few things which we must remember:
    1. Coronet always hold huge amount of people. Even with JTL and housings.
    2. Also some planets can be very popular on future server/
    3. We start with newbie char in certain place. Usually it Lagonet and Lag-Eisley.
    So developers must think about another server for Coronet probably. Dedicated server for spatial and wide-area mesages like emotes. Or just cut emotes for better perfomance. We can play without emotes (or emotes whispered between user and target) but we cannot play when shuttle dont react till it gone (cuz lag last so long time) or u even cannot move. Time delay between annoying things (ok i can tip only once in 10sec, why i can yell 10 times per second or spam smiles more then once in 1 min or use dice cube with server message in damnit Lagonet, why dice cube generate message like Kreen????). Very helpful was temp ban of chat spammers in Coronet cantina. Continue doing it pls.
    How help to unload Coronet:
    1. Space shuttles must stay more then minute. It decrease population cuz ppl dont wait 5 min shuttle or again 5 min and again. Also they more offten leave area scince it fast.
    2. May be portals to other cities or planets. For craft, xp. So ppl teleport without wasting 5 min of time in each side and free Coronet.
    3. Free trainers. Alot ppl use Coronet for find train skills which cost alot for newbs.
    4. Events in forgotten areas. SOE used Restuss for it.
    I have a few concerns with your solutions.
    1. More shuttles diminishes from the original experience. Often pvp pivoted on timed entry of reinforcement groups to a location, not to mention capturing a fleeing group rather than letting them just vanish after doing a strike.
    2. Portals totally takes away from the experience. If we were to do that, why not just have instant crafting, instant harvester yeilds, and other "conveniences" that take away from the game being a star wars one and turning it into stargate or some other such genre.
    3. Economics, if you don't have money sinks then everything costs billions of creds, because there is nothing eating up the money the economy has inflation and the value of the credits declines. Check out the Russian Ruple for an example of what happens with inflation.
    4. Now this idea you hit the money on. They used to have live events on the holidays when I played and that was fantastic. If there were a way to code in random live events in established cities and possibly large player made cities that would be fun. Say for example an imperial attack force hits a rebel owned town. Or even just swarms of critters because of "migration" or some such reason. That would give some randomness.

  5. #80
    Founder
    Join Date
    Dec 2006
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    Before we jump into conclusions about the reason of this lag, we have to analyze the situation. I think the real reason for this are technical issues and we won't need altering of much game logic. However we can't inspect this right now on liberator code because OR has marginally changed technical background.
    Oru
    Founder

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