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Thread: Publish 7: The Source Awakens

  1. #61
    SWGEmu Admin Lolindir's Avatar
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    Quote Originally Posted by SwingKid View Post
    Ahh, we were told it would be in Pub 7 so we could fix the broken LIVE guild.
    Way back when that happen, it was in the cards, but we didn't get a full house, just 3 of a kind. Still a good hand though.
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  2. #62
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    Nice work guys. What's the timeline on seeing this updated? Love to see how much green is added.

  3. #63
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    I'm sure Scurby will update it when he's not swamped with patch day stuff. Prolly in the next few days.
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  4. #64
    Junior Member SwingKid's Avatar
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    Quote Originally Posted by Lolindir View Post
    Way back when that happen, it was in the cards, but we didn't get a full house, just 3 of a kind. Still a good hand though.
    Oh indeed, we have just been wanting to get rid of the old guild that we can't do anything with and is taking up our name.
    Finalizer: Loq/Jabu
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  5. #65
    Dedicated Halle's Avatar
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    Quote Originally Posted by Miztah View Post
    We wanted to get mask scent working properly for Pub7, but we realized that we're going to have to completely revamp the existing system to get it working the way it was on live. Unfortunately, we did not have enough time to properly implement and thoroughly test it without delaying the publish. We'll definitely be looking into it in the near future though.
    Ahh, sorry you guys were not able to get this taken care of. I was actually looking forward to it being fixed, though I know it will be in due time. Hopefully at least the babies won't be taking off at lightning speed anymore, though, when trying to tame.

    Thank you to everyone working on this project to bring us all these awesomely wonderful updates! And to everyone testing to make sure these awesomely wonderful updates are working properly!

    Have yet to test some functional droids out, though really really looking forward to trying the harvester droids out. Need to relist all my vendors, then I guess it's time to break out my DE.

    DO Vendor: /waypoint -6141 3055 FTC Mall (off shuttle, near Theed) - Deeds by JEInd (vendor) IGN: Halle/Jubily

  6. #66
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    next stop the village an jedi

  7. #67
    Junior Member arween's Avatar
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    Thank you! It's awesome as always :-)
    /deepbow
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    from Bria: Snake & Wellwood

  8. #68
    QA Leader Scurby's Avatar
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    Quote Originally Posted by Rippster View Post
    Nice work guys. What's the timeline on seeing this updated? Love to see how much green is added.
    It's on my list of TODO's.
    Scurby
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  9. #69
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    Quote Originally Posted by Scurby View Post
    It's on my list of TODO's.
    No worries, thank you. I've enjoyed watching that thing turn more green over the years, keeps me excited. Can't wait to see the update. Woohoo!

  10. #70
    Inactive Developer Klivian's Avatar
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    Quote Originally Posted by Miztah View Post
    The only important thing in the list is the overhead flying ship animations, obviously.
    I watched them more than I want to admit waiting for shuttles back on live =)
    Klivian
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  11. #71
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    Quote Originally Posted by Rippster View Post
    Nice work guys. What's the timeline on seeing this updated? Love to see how much green is added.
    love seeing it too, but I'll be even happier when JTL is finally orange

  12. #72
    Senior Member DaloLorn's Avatar
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    Quote Originally Posted by Barrenger View Post
    love seeing it too, but I'll be even happier when JTL is finally orange
    That makes two of us.
    European RPer. Tried to move on to greener pastures, wound up amidst an empire in flames instead. Oops.

  13. #73
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    \o/ yay! I am excited about this!
    AKA The Right Reverend Goldstein of EVE Radio

  14. #74
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    Not sure where to post this: Aggro is a nightmare! I could walk through Kobola cave with no issue and now I get wiped near the middle.. I agro anything and everything. I am also getting bleed from them and never had it before by them. My melee attack goes over 50m if I am being attacked (corpse is that far away). I am stuck killing starport newbie NPC's for my xp now. What sux for me, I was CU player just getting use to pre-cu and this happens. My hunter on Dath aggro's 150m. I know high level players have same issues at their usual spots.

    sorry if posted in wrong spot.. it is patch related.

  15. #75
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    With the new changes (aka progress toward more accurate PRE-cu publish 14.1 emulation) in Pub7 , 'combat difficulty' has increased accross the entire Galaxy.

    This is working-as-intended.

    The "melee attacks from 50m" thing however shouldn't be happening and is most likely caused by LAG. Melee attacks, give or take present lag, should only be hitting at range 20m max or less (depending also on enemy mob's *hitbox* type) .

    Anyways, the point is: Adapt or die.

    (But please also remember: We are still very much in ALPHA phase of development, so there will undoubtedly be numerous 'tweaks' made over the coming weeks/months to Combat overall & specific PVE Combat-difficulty. )

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