next stop the village an jedi
next stop the village an jedi
Thank you! It's awesome as always :-)
/deepbow
NGE - never forget - never forgive!
from Bria: Snake & Wellwood
\o/ yay! I am excited about this!
AKA The Right Reverend Goldstein of EVE Radio
Not sure where to post this: Aggro is a nightmare! I could walk through Kobola cave with no issue and now I get wiped near the middle.. I agro anything and everything. I am also getting bleed from them and never had it before by them. My melee attack goes over 50m if I am being attacked (corpse is that far away). I am stuck killing starport newbie NPC's for my xp now. What sux for me, I was CU player just getting use to pre-cu and this happens. My hunter on Dath aggro's 150m. I know high level players have same issues at their usual spots.
sorry if posted in wrong spot.. it is patch related.
With the new changes (aka progress toward more accurate PRE-cu publish 14.1 emulation) in Pub7 , 'combat difficulty' has increased accross the entire Galaxy.
This is working-as-intended.
The "melee attacks from 50m" thing however shouldn't be happening and is most likely caused by LAG. Melee attacks, give or take present lag, should only be hitting at range 20m max or less (depending also on enemy mob's *hitbox* type) .
Anyways, the point is: Adapt or die.
(But please also remember: We are still very much in ALPHA phase of development, so there will undoubtedly be numerous 'tweaks' made over the coming weeks/months to Combat overall & specific PVE Combat-difficulty. )
Combat difficulty is not the issue.. The complaints is the agro range. My son (range) pops off NPC's with ease. My melee pulls everything in the cave just by walking in an area of no mobs in view or my son range attack. I would understand if I was a very low combat level agro higher level npc's, these are the low level npc's all going Rambo at once from unreal agro distance. I'm guessing it may not be so much distance as to ground level (cave or bunker has floors). I don't think your intent was to agro mobs from other levels as to distance.
Another player had same complaint in DWB as to unreal agro. He was a Pre-CU player ( I was not). I'm just basing this off of Pre-CU players. I was a crafter Pre-CU.. I have no idea what combat was like. As you stated, adapt or die.. I am strongly leaning to die (no offense). I am patient and just leveling while changes are made.
I may not like the response.. I do appreciate that you responded and in an impressive time.
Thanks
while trying out dwb after patch in the entrance way before i got the door itself open i had the 2 BS in the next room walk through the door and attack.... i didnt screenshot but im sure thats pretty easy to duplicate.... it happened everywhere in there and you would get 2 or 3 on you at same time and i went on several loot runs to dwb before pub 6 to get ready. also just started a commando toon was out leveling and any creature is the same way pretty much i had a sentry hermit spider agro me from around 60m away
Havnt visited in awhile but things are moving along. Well done folks, hope to see you all on suncrusher sooner than expected it seems.
I can't see any posts or info on this (sorry if this is the wrong place to post),but is the Battle Fatigue supposed to be this high?? i'm hitting 1k max in a few hours,plus i'm getting Battle Fatigue on my Doctor every time i heal someone.I can't ever remember it being this bad.
Also,will entertainers at Ranger camps ever remove Battle Fatigue? are these known issue's being fixed or is this working as intended? thanks in advance for any info guys =)
You tell us.
If/when you (or anyone) find out, please file a Mantis Bug Report about it (link in my sig below) .
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So you filed 2 reports, but you didn't bother to do any *research* beforehand , to determine whether or not what you're reporting is actually a 'bug'.
Please read this link ASAP when you can thanks...
https://www.swgemu.com/forums/showthread.php?t=22463
... And btw: it's working-as-intended...
https://www.swgemu.com/bugs/view.php?id=6357
... I hate long waits, so i researched it myself.
Last edited by nee2earth; 06-10-2015 at 02:02 AM. Reason: i hate long waits
Sorry mate,first time reporting any issue's.I checked the bug tracker for the BF issue,which has happend only since the new publish,and found nothing,which is why i wrote a report.Thanks for the reply.
I haven't totally delved into this and tested for myself yet, but from what I'm reading in the Commando forum, the flamethrower's DoT is no longer bypassing armor, which as a result completely destroys the profession. However from this archive http://web.archive.org/web/200502070...ssage.id=82353 it seems that the flamethrower DoT in fact should be bypassing armor as it was before. Was this an intended change for Commando? Was there some other kind of reason to believe that the flamethrower DoT should take armor into account?
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