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Thread: Publish 7: The Source Awakens

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  1. #1
    Inactive Developer Klivian's Avatar
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    Quote Originally Posted by Miztah View Post
    The only important thing in the list is the overhead flying ship animations, obviously.
    I watched them more than I want to admit waiting for shuttles back on live =)
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  2. #2
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    So much awesome!

  3. #3
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    question: is the corvette in now? sorry don't see the reference in the patch notes, not complaining - just asking. thanks!
    Thanks to the DEVs and all the contributors!

  4. #4
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    Quote Originally Posted by DrDax View Post
    question: is the corvette in now? sorry don't see the reference in the patch notes,
    Not in yet. Surely something like that would be in the patch notes if it was.

    Hoping for Pub8 but we'll see.

  5. #5
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    I didn't see it posted in the Ranger notes but the issue regarding mask scent/camo kits being over tested by mobs and failing even at the Master Ranger level. Has that issue been corrected?

    I understand that ties in directly with creature ai. Just wondering if this has been covered off by pub7.


    Thanks for all the awesome work and progress devs & qa team!

  6. #6
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    Quote Originally Posted by TroyMcClure View Post
    I didn't see it posted in the Ranger notes but the issue regarding mask scent/camo kits being over tested by mobs and failing even at the Master Ranger level. Has that issue been corrected?
    No...

    https://www.swgemu.com/bugs/view.php?id=5599

    ... and no doubt the functionality of all AI-related things will be an on-going tweakfest all the way thru BETA phase.

  7. #7
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    Thanks for the answer Nee.. and to the SWGEMU staff, testers and all ... it's all great stuff !
    Thanks to the DEVs and all the contributors!

  8. #8
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    We wanted to get mask scent working properly for Pub7, but we realized that we're going to have to completely revamp the existing system to get it working the way it was on live. Unfortunately, we did not have enough time to properly implement and thoroughly test it without delaying the publish. We'll definitely be looking into it in the near future though.
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  9. #9
    Dedicated Halle's Avatar
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    Quote Originally Posted by Miztah View Post
    We wanted to get mask scent working properly for Pub7, but we realized that we're going to have to completely revamp the existing system to get it working the way it was on live. Unfortunately, we did not have enough time to properly implement and thoroughly test it without delaying the publish. We'll definitely be looking into it in the near future though.
    Ahh, sorry you guys were not able to get this taken care of. I was actually looking forward to it being fixed, though I know it will be in due time. Hopefully at least the babies won't be taking off at lightning speed anymore, though, when trying to tame.

    Thank you to everyone working on this project to bring us all these awesomely wonderful updates! And to everyone testing to make sure these awesomely wonderful updates are working properly!

    Have yet to test some functional droids out, though really really looking forward to trying the harvester droids out. Need to relist all my vendors, then I guess it's time to break out my DE.

    DO Vendor: /waypoint -6141 3055 FTC Mall (off shuttle, near Theed) - Deeds by JEInd (vendor) IGN: Halle/Jubily

  10. #10
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    Quote Originally Posted by Miztah View Post
    We wanted to get mask scent working properly for Pub7, but we realized that we're going to have to completely revamp the existing system to get it working the way it was on live. Unfortunately, we did not have enough time to properly implement and thoroughly test it without delaying the publish. We'll definitely be looking into it in the near future though.
    If you manage to get mask scent to work on Nova, would it be brought over to Basilisk before publish 8? I'm guessing no as a "completely revamp" sounds unstable

  11. #11
    SWGEmu Admin Lolindir's Avatar
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    Quote Originally Posted by Bumbi View Post
    If you manage to get mask scent to work on Nova, would it be brought over to Basilisk before publish 8? I'm guessing no as a "completely revamp" sounds unstable
    No, it will not. Only code Basilisk will see is fixes for deadlocks and important bugs found. Rest will have to wait for the next publish.
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  12. #12
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    Quote Originally Posted by Lolindir View Post
    No, it will not. Only code Basilisk will see is fixes for deadlocks and important bugs found. Rest will have to wait for the next publish.
    That's what I thought Thanks for the answer.

  13. #13
    SWGEmu Admin Lolindir's Avatar
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    Quote Originally Posted by SwingKid View Post
    Ahh, we were told it would be in Pub 7 so we could fix the broken LIVE guild.
    Way back when that happen, it was in the cards, but we didn't get a full house, just 3 of a kind. Still a good hand though.
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  14. #14
    Junior Member SwingKid's Avatar
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    Quote Originally Posted by Lolindir View Post
    Way back when that happen, it was in the cards, but we didn't get a full house, just 3 of a kind. Still a good hand though.
    Oh indeed, we have just been wanting to get rid of the old guild that we can't do anything with and is taking up our name.
    Finalizer: Loq/Jabu
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  15. #15
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    I'm sure Scurby will update it when he's not swamped with patch day stuff. Prolly in the next few days.
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