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Thread: Publish 7: The Source Awakens

  1. #16

    thoughts

    Any chance you guys are going to take any of the updated textures and incorporate them into the game? I keep getting asked if the game is being improved graphically at all to if not catch up ( no one i think really wants that.. ) but at least utilize the hardware now commonly available? Thanks!

  2. #17
    Senior Member DaloLorn's Avatar
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    Added functionality to the following modules: crafting station, armor, auto-repair, medical, item storage, data storage, repair, stimpack dispenser, effects, detonation, merchant barker, combat, playback, trap, harvest, and structure maintenance modules
    Look, sir! Droids!

    Edit: Just out of curiosity, how come there aren't any references to JTL on the Roadmaps?
    Last edited by DaloLorn; 06-07-2015 at 09:32 AM.
    European RPer. Tried to move on to greener pastures, wound up amidst an empire in flames instead. Oops.

  3. #18
    Great! now the unbearable wait

  4. #19
    Junior Member Kelanos's Avatar
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    With every update i am ported further and further back to a state of blissful SWG nostalgia. Epic work to every member of the team!

  5. #20
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    Quote Originally Posted by DaloLorn View Post

    Edit: Just out of curiosity, how come there aren't any references to JTL on the Roadmaps?
    No JTL until the 'ground game' is more polished.

    ----------

    Quote Originally Posted by hereticzen View Post
    Any chance you guys are going to take any of the updated textures and incorporate them into the game? I keep getting asked if the game is being improved graphically at all to if not catch up ( no one i think really wants that.. ) but at least utilize the hardware now commonly available?
    Need to search our Forums better you do, yesssssssss...

    https://www.swgemu.com/forums/showthread.php?t=108660

  6. #21

    Thumbs up

    Nice Publish thank you Guys

  7. #22
    Senior Member DaloLorn's Avatar
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    Quote Originally Posted by nee2earth View Post
    No JTL until the 'ground game' is more polished.
    I understand that, I just didn't know putting it up there and waiting for the ground game to be polished were mutually exclusive. I was kind of hoping I'd see how much more 'ground game' is left to be done.
    European RPer. Tried to move on to greener pastures, wound up amidst an empire in flames instead. Oops.

  8. #23
    SWGEmu Admin Lolindir's Avatar
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    Quote Originally Posted by DaloLorn View Post
    I understand that, I just didn't know putting it up there and waiting for the ground game to be polished were mutually exclusive. I was kind of hoping I'd see how much more 'ground game' is left to be done.
    Oh, we have a little way further to go before we move out of alpha and in to beta testing
    Lolindir
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  9. #24
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    Thanks devs, QA and everyone contributed for this wonderful patch

    "Intimidation now lowers min and max damage instead of just max damage"
    This is a surprise...I thought Intim only halved max damage o_0...was it like this in live?
    IGN: Ulala & -Ulala

  10. #25
    Brilliant!! Thank you!

  11. #26
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    That gif is epic in it of itself lol
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  12. #27
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Kelanos View Post


    With every update i am ported further and further back to a state of blissful SWG nostalgia. Epic work to every member of the team!
    Glorious!!!


    <~TheAnswer> just finished merging the engine... now core3
    The waiting game continues...

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  13. #28
    Quote Originally Posted by zomgwtfpwn View Post
    Thanks devs, QA and everyone contributed for this wonderful patch

    "Intimidation now lowers min and max damage instead of just max damage"
    This is a surprise...I thought Intim only halved max damage o_0...was it like this in live?

    Intim now 1/2's damage output - Instead of causing to hit for min damage on weapon every time.
    <StK>

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  14. #29
    Junior Member SwingKid's Avatar
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    Guild elections?
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  15. #30
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    On behalf of the NRN and especially the citizens of Aiwha, Naboo I would like to thank all those involved in bringing this game and working on these updates to make it even more fun a MASSIVE THANKYOU!!

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