Page 5 of 18 FirstFirst 1 2 3 4 5 6 7 8 9 15 ... LastLast
Results 61 to 75 of 263

Thread: Publish 6: AI Strikes Back

  1. #61
    Senior Member ljay1973's Avatar
    Join Date
    Dec 2006
    Posts
    1,949
    Play Stats
    Inactive
    Great job as always Dev Team!
    Its only when you see a list written like this that you realise just how many little quests there were in SWG

    Quote Originally Posted by fear_town View Post
    I'm more sad that Tusken Rifles when crafted now are energy weapons. They were kinetic. That's why they added the one kinetic weapon to the class missing one a few months after live started. Because every profession had one but the one, now rifleman are left out in the cold because the tusken can't be proven to have kinetic.


    Someone needs to do some digging..
    Maybe that someone could be you??
    Seriously, you wont find evidence that Tuskens were Kinetic at 14.1 because they were energy damage. As much as it would be nice to have a kinetic rifle available, it was just not the case.
    A while back I looked into this pretty thoroughly, found plenty of evidence of pre-14.1 energy tuskens, none of kinetic versions
    The Tusken King Rifle.... thats a different matter!

    Quote Originally Posted by tarsh View Post
    i thought that only applied to in game mails from the bazaar and vendor were no longer in color.
    nope, all colouring is removed from item names now. Annoying, but this is how it was at 14.1 so has to be in here.
    The reasons SOE removed this ability in the first place stand out as evidence that the old dev team (or at least members of it) valued the subs money of idiots more than others! A small amount of cerebrally challenged people were fooled into thinking crafted items were rare loot because the crafter gave them a yellow name. Sounds more like a tax on stupidity to me. :P
    Last edited by ljay1973; 11-16-2014 at 08:42 AM.
    <DOGBOY> Auld Skool WS
    ****** retired ******

  2. #62
    Junior Member
    Join Date
    Sep 2014
    Posts
    100
    Play Stats
    Inactive
    Great job, but I see no fix for item stacking?
    Where you have 80,000 ore and stack 35,000 ore on top, you end up with 100,000 ore and nothing left over?

  3. #63
    Newbie grinmor's Avatar
    Join Date
    Sep 2008
    Posts
    6
    Play Stats
    Inactive
    Thank you Masters!!!!

    Chispas / Quetecasco

    Vendor Just Outside Theed -4155 3379

  4. #64
    The Vlada Vlada's Avatar
    Join Date
    Mar 2007
    Location
    The Vlada
    Posts
    33,034
    Play Stats
    Inactive
    Loading intensifies


  5. #65
    Junior Member tarsh's Avatar
    Join Date
    Aug 2014
    Location
    The Crafting Studio
    Posts
    120
    Play Stats
    Inactive
    so let me get this straight... no more dragons in eisley city? no more missing ancients? no more nightsisters at the stronghold cave inside the wall or walking back and forth unattackable?

    Forum Auctions - Vendor: Corellia "ingsoc" /way 539 -5994

  6. #66
    Addicted
    Join Date
    Mar 2007
    Location
    Perception Purgatory
    Posts
    4,506
    Play Stats
    Inactive
    Quote Originally Posted by scoobert View Post
    Great job, but I see no fix for item stacking?
    Where you have 80,000 ore and stack 35,000 ore on top, you end up with 100,000 ore and nothing left over?
    Does that issue still persist? If so, you need to file a Mantis Bug Report about it.

    My quick search only garnered this old 'closed' report...

    https://www.swgemu.com/bugs/view.php?id=2773

    ... So, when you have time, go login TCNova and if this issue still persists, by all means REPORT it so it can be addressed properly by our Devs.

    --------

    Quote Originally Posted by tarsh View Post
    so let me get this straight... no more dragons in eisley city? no more missing ancients? no more nightsisters at the stronghold cave inside the wall or walking back and forth unattackable?
    Theoretically, that's correct.

    Be sure to report any issues if it isn't though.
    Last edited by nee2earth; 11-16-2014 at 08:59 AM.

  7. #67
    Senior Member thokep's Avatar
    Join Date
    Jun 2012
    Location
    ::1
    Posts
    1,048
    Play Stats
    2h last 30d
    Quote Originally Posted by fear_town View Post
    I have.. I've yet to come across proof.. Dunno if it exists..
    I have some on my enhanced ranged vendor (kinetic tusken rifles)
    :X: Weaponry
    +20FS Repair (SB), +15FS Exp +25/+25/+25
    THE Mall
    - Tatooine /way 2194 -4573
    Drop-off /way 1889 -4716


  8. #68
    Dedicated
    Join Date
    Nov 2012
    Posts
    798
    Play Stats
    Inactive
    Thanks devs, looks great.

    Much appreciated.

  9. #69
    Junior Member fear_town's Avatar
    Join Date
    May 2013
    Posts
    71
    Play Stats
    Inactive
    Quote Originally Posted by thokep View Post
    I have some on my enhanced ranged vendor (kinetic tusken rifles)
    Oh, I don't use them enough for it to matter. It's just a gripe of mine. Either I have a false memory, or all the proof that states tusken rifles are energy weapons is wrong. Me, being a human, am quick to assume that I am right; me not being of the average intelligence range of modern humans also know that my memory is only a memory, and in that it could be wrong. So to state again, it's just a gripe.

    I trust ljay1973 when it comes to digging though. They do a bang-up job.
    Last edited by fear_town; 11-16-2014 at 09:28 AM.

    Drop off vendor - TBD

  10. #70
    Banned
    Join Date
    Oct 2014
    Posts
    20
    Play Stats
    Inactive
    Quote Originally Posted by fear_town View Post
    I'm more sad that Tusken Rifles when crafted now are energy weapons. They were kinetic. That's why they added the one kinetic weapon to the class missing one a few months after live started. Because every profession had one but the one, now rifleman are left out in the cold because the tusken can't be proven to have kinetic.


    Someone needs to do some digging..
    youre right! rifleman is such a gimped, underpowered class that it needs to have every damage type available to be viable in PVE or PVP.

    speaking of underpowered classes: can we make scythes stun damage, since swords doesnt have a stun damage weapon?
    ...and while were at it, how about some stun dmg AP3 VKs?

  11. #71
    Junior Member fear_town's Avatar
    Join Date
    May 2013
    Posts
    71
    Play Stats
    Inactive
    Quote Originally Posted by Blackhearted View Post
    youre right! rifleman is such a gimped, underpowered class that it needs to have every damage type available to be viable in PVE or PVP.

    speaking of underpowered classes: can we make scythes stun damage, since swords doesnt have a stun damage weapon?
    ...and while were at it, how about some stun dmg AP3 VKs?
    Lest not go projecting your hopes onto my words mate. I'm not saying every class needs access to every type of damage. I was quite simply stating that that was the reason SOE Live devs added the one kinetic weapon to the one class a few months after live came out. I cannot recall what class or weapon it was. It's a memory. I could be wrong.

    Shocker.

    Drop off vendor - TBD

  12. #72
    Banned
    Join Date
    Oct 2014
    Posts
    20
    Play Stats
    Inactive
    way to crush my projected hopes.


    i guess ill just have to stay 'left out in the cold' as swordsman, and continue to play a gimped class without every damage type.

  13. #73
    Inactive Developer Klivian's Avatar
    Join Date
    Jun 2013
    Posts
    338
    Play Stats
    Inactive
    Quote Originally Posted by Phr33kman View Post
    Is there a list of what new dynamic/theater spawns were added?
    Here ya go. Almost everything on the planet tabs is probably randomly spawning somewhere in the wild now.
    Klivian
    Inactive Developer


    klivian@swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

  14. #74
    Newbie
    Join Date
    Nov 2012
    Posts
    17
    Play Stats
    Inactive
    Great job! thanks all I have waited so long for CH keep up the good work

  15. #75
    Senior Member ljay1973's Avatar
    Join Date
    Dec 2006
    Posts
    1,949
    Play Stats
    Inactive
    Quote Originally Posted by Klivian View Post
    Here ya go. Almost everything on the planet tabs is probably randomly spawning somewhere in the wild now.
    Great! thanks for this Klivian
    is there a similar place to check (or is it even on the same sheet?) for which mobs can appear as terminal missions?
    <DOGBOY> Auld Skool WS
    ****** retired ******

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts