Quote Originally Posted by scoobert View Post
Are we still trying to solve this? Looks like the sticky "ending desyncs once and for all" is now defunct. Have we found the cause?
I doesn't look like we found what causing it, could be that client has its limits and code needs to be optimized to fit those limits. Maybe its a new bug that was introduces with pub 6, i have no idea really. Maybe we will find it, maybe someone else will, for now we are all still looking.