Just as a note, and I am sure it must be common, Since the patch I have been seeing at least 10X more desyncs.
Just as a note, and I am sure it must be common, Since the patch I have been seeing at least 10X more desyncs.
I doesn't look like we found what causing it, could be that client has its limits and code needs to be optimized to fit those limits. Maybe its a new bug that was introduces with pub 6, i have no idea really. Maybe we will find it, maybe someone else will, for now we are all still looking.
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