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Thread: Publish 6: AI Strikes Back

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  1. #1
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    Just as a note, and I am sure it must be common, Since the patch I have been seeing at least 10X more desyncs.

  2. #2
    The Vlada Vlada's Avatar
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    Quote Originally Posted by scoobert View Post
    Just as a note, and I am sure it must be common, Since the patch I have been seeing at least 10X more desyncs.
    Much more packet spam since some of the creatures are now actually doing stuff.

  3. #3
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    Quote Originally Posted by Vlada View Post
    Much more packet spam since some of the creatures are now actually doing stuff.
    Are we still trying to solve this? Looks like the sticky "ending desyncs once and for all" is now defunct. Have we found the cause?

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    The Vlada Vlada's Avatar
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    Quote Originally Posted by scoobert View Post
    Are we still trying to solve this? Looks like the sticky "ending desyncs once and for all" is now defunct. Have we found the cause?
    I doesn't look like we found what causing it, could be that client has its limits and code needs to be optimized to fit those limits. Maybe its a new bug that was introduces with pub 6, i have no idea really. Maybe we will find it, maybe someone else will, for now we are all still looking.

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