So much awesome, these are my favourites. Originally Posted by Lolindir Lairs (and their mobs) will now despawn on their own if no players are nearby for a time Non-GCW faction npcs will now consider a player's faction with their group when deciding whether to be aggressive or not More junk dealers are now fully functional AI will now return to their spawn point if pulled too far away Added the 2004 Wookiee Life Day event/quest (available during December) Theme Parks/QuestsBleeds from weapon dots will now consider the target's bleed resist skill Bleeds from special attacks will now consider the target's combat bleeding defense skill Poison and disease from weapon dots and combat medics will now consider the target's poison/disease resist skill Fires from weapon dots will now consider the target's fire resist skill Accuracy while moving skill mods now function to reduce the penalty to accuracy caused by moving Counterattacks will now attack NPCs can now be affected by dizzy Mask scent and Conceal should now function Squad leader commands now only apply their affects to groups members of the appropriate faction and standing relative to the squad leader Adjusted the formula for secondary stat (strength, quickness, willpower) ham cost adjustment Deleted characters can now be removed from friends list and structure permission lists Added nearest mission for group way point functionality General chat is now an auto joined chat channel This one however, makes me sad. Originally Posted by Lolindir It should no longer be possible for terrorists to destroy a shuttle This just made me moist Originally Posted by Lord Kohan gorax
Last edited by Superjebus; 11-16-2014 at 02:24 PM.
<RYYK> Not a Commando Originally Posted by Ivojedi Considering that I wrote the code to make it that way, yes, I'm sure.
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