https://www.swgemu.com/forums/forumdisplay.php?f=13 Future server ideas
https://www.swgemu.com/forums/forumdisplay.php?f=13 Future server ideas
ADK's are on TCNova first. They need to be tested a bit further before being ready for Basilisk.
And you should still be able to colour-code *signs* on certain player structures yes.
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If you could *hear* my tone while reading those words i typed, you probably wouldn't have taken them so harshly.
Also, although this probably won't provide any comfort to you, keep in mind that often times my replies are edification & education to the entire Community as a whole (aka anyone else reading the thread) and not necessarily directed at 'you' or your person.
Be that as it may, i am a jerk at times. But it gets the job done and gets us closer to 1.0 Release ; which, in the end, is worth the sacrifice to any perception of my cyber-self.
Lolindir
SWGEmu Admin
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Glorious.
Thank you to those fine ladies and gents who are helping with the QA Testing, Development and CodeContributions. It's really appreciated
Kovex(MDoc) & Telian(MChef)
Ex Euro-Chim player by the name Mech-warrior Dan.
Remember my lovely, silky, long and pink hair?
One step closer!
Are Swamp Stalkers tamable for CH now? I remember having some on Live but can't remember if they were in at launch or added later...
BTW Way to go. It is really cool to see POIS populated. I saw meatlump theaters added in the database... does this mean the static spawns of Meatlumps around some of the Corellian towns are added?
Klivian
Inactive Developer
klivian@swgemu.com
SWGEmu is a non-profit, open source community project.
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I started playing this again at the puuuurfect time!!!! Thanks for all of the effort from those who have worked on this great digital realty 8)
Quick Q. When the new patch to the server is complete will there be any update requirements on the user end?
Klivian
Inactive Developer
klivian@swgemu.com
SWGEmu is a non-profit, open source community project.
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