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Thread: Publish 6: AI Strikes Back

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  1. #1
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    Quote Originally Posted by Klivian View Post
    Evidence was presented that supported the change. If you have counter evidence, feel free to submit it and QA will reevaluate.
    Wait , so decay only happens if I forget to clone? And with use of course?

  2. #2
    Junior Member arween's Avatar
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    Awesome!
    Deep bow to all involved in this great update!
    NGE - never forget - never forgive!
    from Bria: Snake & Wellwood

  3. #3
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    Is /checkforcestatus still disabled?

  4. #4
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    well server is up first thing i notice the shuttle at the guild city is not working get message no shuttle nearby,
    Also firework package not working , get massage already at full capacity.

  5. #5
    SWGEmu Admin Lolindir's Avatar
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    Quote Originally Posted by scoobert View Post
    Is /checkforcestatus still disabled?
    the path to Jedi have been disabled. I don't know If the command /checkforcestatus is disabled, but you could always test it out when you log in to the game and have your answer
    Lolindir
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  6. #6
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    Quote Originally Posted by Lolindir View Post
    the path to Jedi have been disabled. I don't know If the command /checkforcestatus is disabled, but you could always test it out when you log in to the game and have your answer
    It was on TC

  7. #7
    Senior Member VE_Strange's Avatar
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    Bestine Museum is up... *drool*

    Good god this patch is awesome!

    Cant wait to get in there and get to it

  8. #8
    Senior Member Superjebus's Avatar
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    So much awesome, these are my favourites.

    Quote Originally Posted by Lolindir View Post
    • Lairs (and their mobs) will now despawn on their own if no players are nearby for a time
    • Non-GCW faction npcs will now consider a player's faction with their group when deciding whether to be aggressive or not
    • More junk dealers are now fully functional
    • AI will now return to their spawn point if pulled too far away
    • Added the 2004 Wookiee Life Day event/quest (available during December)
    Theme Parks/Quests
    • Bleeds from weapon dots will now consider the target's bleed resist skill
    • Bleeds from special attacks will now consider the target's combat bleeding defense skill
    • Poison and disease from weapon dots and combat medics will now consider the target's poison/disease resist skill
    • Fires from weapon dots will now consider the target's fire resist skill
    • Accuracy while moving skill mods now function to reduce the penalty to accuracy caused by moving
    • Counterattacks will now attack
    • NPCs can now be affected by dizzy
    • Mask scent and Conceal should now function
    • Squad leader commands now only apply their affects to groups members of the appropriate faction and standing relative to the squad leader
    • Adjusted the formula for secondary stat (strength, quickness, willpower) ham cost adjustment
    • Deleted characters can now be removed from friends list and structure permission lists
    • Added nearest mission for group way point functionality
    • General chat is now an auto joined chat channel
    This one however, makes me sad.
    Quote Originally Posted by Lolindir View Post
    It should no longer be possible for terrorists to destroy a shuttle

    This just made me moist
    Quote Originally Posted by Lord Kohan View Post
    gorax
    Last edited by Superjebus; 11-16-2014 at 02:24 PM.
    <RYYK>
    Not a Commando
    Quote Originally Posted by Ivojedi View Post
    Considering that I wrote the code to make it that way, yes, I'm sure.

  9. #9
    Dedicated RM706's Avatar
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    Yes, this is ALPHA but, WOW! ... my donations aren't stopping anytime soon!

    ty ty ty for EVERYONES hard work on this!
    Can't we all just get along?!!

  10. #10
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    Congrats! Great work all.

  11. #11
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    any eta on server coming up?

  12. #12
    Junior Member Slayer45's Avatar
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    Quote Originally Posted by Ceyana View Post
    any eta on server coming up?
    Really? they never give an ETA NEVER, it will be up when you see it up!

  13. #13
    Junior Member Slayer45's Avatar
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    Great job to everyone Involved In this, I have been waiting 5 years for creature AI to be fixed and now I am ready to roll on in and have some fun.
    Last edited by Slayer45; 11-16-2014 at 03:23 PM.

  14. #14
    Newbie danishv's Avatar
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    psyched for new theme parks, wandering npc's, tons of quests, nice work all
    IGN's Ernov (the money man), Danishv (NS/Krayt slayer), Lizzardv (m/Ranger m/TKA) Vendors at -90 -5850 Corellia in -LIVE- to Rebel Cantina

  15. #15
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    For the next patch, i'm being and *** lol, I'd like to be able store things in the Master Ranger's camp, like build one way out on Dath and put money into like a home, or have storage lockers at the space terminals I could rent (make them decently expensive). Could be a revenue generator for player cities too.

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