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Thread: Publish 6: AI Strikes Back

  1. #91
    Inactive Developer Klivian's Avatar
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    Quote Originally Posted by Darksmyth View Post
    •Weapons no longer decay when cloning and no longer can be insured

    Can someone explain this one?
    Evidence was presented that supported the change. If you have counter evidence, feel free to submit it and QA will reevaluate.
    Klivian
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  2. #92
    Dedicated RM706's Avatar
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    Yes, this is ALPHA but, WOW! ... my donations aren't stopping anytime soon!

    ty ty ty for EVERYONES hard work on this!
    Can't we all just get along?!!

  3. #93
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    Quote Originally Posted by fear_town View Post
    I'm more sad that Tusken Rifles when crafted now are energy weapons. They were kinetic. That's why they added the one kinetic weapon to the class missing one a few months after live started. Because every profession had one but the one, now rifleman are left out in the cold because the tusken can't be proven to have kinetic.


    Someone needs to do some digging..
    Yes, Tusken Rifles were more assuredly Kinetic Damage.

  4. #94
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    Quote Originally Posted by Klivian View Post
    Evidence was presented that supported the change. If you have counter evidence, feel free to submit it and QA will reevaluate.
    They may be confused about the way it's worded as opposed to the change itself. I could see how someone could interpret it as storing a clone at a cloning terminal will stop weapon decay. Wording it as weapons will no longer decay after death might have been less confusing.

  5. #95
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    Quote Originally Posted by Klivian View Post
    Evidence was presented that supported the change. If you have counter evidence, feel free to submit it and QA will reevaluate.
    Wait , so decay only happens if I forget to clone? And with use of course?

  6. #96
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    Quote Originally Posted by resurection1 View Post
    Yes, Tusken Rifles were more assuredly Kinetic Damage.
    No they weren't. We don't make these changes without evidence. You're welcome to find evidence to the contrary (14.1 evidence, not stuff from initial release), but we didn't change it "just because". You can prolly find our evidence on Mantis in a resolved ticket somewhere if you looked around.

    The wording on the weapon decay line is causing confusion for some. What it's stating is that you'll no longer take the 1/5% decay on weapons that you take on armor when you return to a cloning terminal. The only decay that weapons will take are their normal "use" decay. Weapons also can no longer be insured, because they weren't insurable on live. Hence why ADK's were so popular with high end weaponry.
    Last edited by Lolindir; 11-16-2014 at 02:41 PM. Reason: Double post
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  7. #97
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    Quote Originally Posted by Lolindir View Post
    the path to Jedi have been disabled. I don't know If the command /checkforcestatus is disabled, but you could always test it out when you log in to the game and have your answer
    It was on TC

  8. #98
    Inactive Developer Klivian's Avatar
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    Quote Originally Posted by Miztah View Post
    No they weren't. We don't make these changes without evidence. You're welcome to find evidence to the contrary (14.1 evidence, not stuff from initial release), but we didn't change it "just because". You can prolly find our evidence on Mantis in a resolved ticket somewhere if you looked around.
    Yep. No one has found evidence to refute it in more than a year since the change went in. But enough about Pub 4 changes....
    Klivian
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  9. #99
    Newbie Elmseeker's Avatar
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    Quote Originally Posted by Miztah View Post
    The wording on the weapon decay line is causing confusion for some. What it's stating is that you'll no longer take the 1/5% decay on weapons that you take on armor when you return to a cloning terminal. The only decay that weapons will take are their normal "use" decay. Weapons also can no longer be insured, because they weren't insurable on live. Hence why ADK's were so popular with high end weaponry.
    Thank you. I do believe you are correct that it was the wording in the patch notes that caused confusion here. Thanks for the clarification.

  10. #100
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    Congrats! Great work all.

  11. #101
    Junior Member Slayer45's Avatar
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    Quote Originally Posted by Guido Fawkes View Post
    "It should no longer be possible for terrorists to destroy a shuttle"
    never heard of that one happening
    Used to happen all the time on Naboo in Theed.

  12. #102
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    any eta on server coming up?

  13. #103
    Junior Member Slayer45's Avatar
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    Great job to everyone Involved In this, I have been waiting 5 years for creature AI to be fixed and now I am ready to roll on in and have some fun.
    Last edited by Slayer45; 11-16-2014 at 03:23 PM.

  14. #104
    Newbie danishv's Avatar
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    psyched for new theme parks, wandering npc's, tons of quests, nice work all
    IGN's Ernov (the money man), Danishv (NS/Krayt slayer), Lizzardv (m/Ranger m/TKA) Vendors at -90 -5850 Corellia in -LIVE- to Rebel Cantina

  15. #105
    Junior Member Slayer45's Avatar
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    Quote Originally Posted by Ceyana View Post
    any eta on server coming up?
    Really? they never give an ETA NEVER, it will be up when you see it up!

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