Page 6 of 18 FirstFirst ... 2 3 4 5 6 7 8 9 10 16 ... LastLast
Results 76 to 90 of 263

Thread: Publish 6: AI Strikes Back

  1. #76
    Junior Member tarsh's Avatar
    Join Date
    Aug 2014
    Location
    The Crafting Studio
    Posts
    120
    Play Stats
    Inactive
    before the server went down I was in SCM and only 3 vendors remained there everything else was gone. 3 droid vendors.

    Forum Auctions - Vendor: Corellia "ingsoc" /way 539 -5994

  2. #77
    Dedicated
    Join Date
    Jan 2010
    Location
    NYC
    Posts
    859
    Play Stats
    Inactive
    Quote Originally Posted by tarsh View Post
    before the server went down I was in SCM and only 3 vendors remained there everything else was gone. 3 droid vendors.
    Working as intended

    move along, nothing to see here .. literally

  3. #78
    Junior Member
    Join Date
    Jun 2013
    Posts
    129
    Play Stats
    Inactive
    Awesome patch with the AI improvements - thanks to all involved.

    IGN: Amellan Sunstrider, Pluke Bilewater

    Redrazor's Damage Calculator: http://www.swgcalc.x10.mx/

  4. #79
    Dedicated
    Join Date
    Sep 2013
    Posts
    755
    Play Stats
    Inactive
    Seeing some good news here (Nym's, AI working, taunt, mask scent et al, SM & Carb boost), and some bad news (SL nerf, no more prone using ranged weapon in melee range - which I guess technically makes sense to a point, color codes are out), but all in all a step forward. Thanks for all the hard work, devs!

    Swoops | Droids | SEAs | Misc - LufushWorks - -4230 4942, Naboo

  5. #80
    Junior Member
    Join Date
    Dec 2006
    Location
    Ord Mantell
    Posts
    298
    Play Stats
    Inactive
    Quote Originally Posted by Klivian View Post
    Here ya go. Almost everything on the planet tabs is probably randomly spawning somewhere in the wild now.
    *bounce* .. finally gorax and roaming nightsister elders! thx for the spreadsheet Klivian

    Rangerservice by Eule - Eules Resources of Quality Vendor / Coronet 959 -4746

  6. #81
    Dedicated Darksmyth's Avatar
    Join Date
    Jun 2007
    Posts
    728
    Play Stats
    Inactive
    •Weapons no longer decay when cloning and no longer can be insured

    Can someone explain this one?

  7. #82
    Junior Member arween's Avatar
    Join Date
    Dec 2006
    Posts
    125
    Play Stats
    Inactive
    Awesome!
    Deep bow to all involved in this great update!
    NGE - never forget - never forgive!
    from Bria: Snake & Wellwood

  8. #83
    Junior Member
    Join Date
    Sep 2014
    Posts
    100
    Play Stats
    Inactive
    Quote Originally Posted by nee2earth View Post
    Does that issue still persist? If so, you need to file a Mantis Bug Report about it.

    My quick search only garnered this old 'closed' report...

    https://www.swgemu.com/bugs/view.php?id=2773

    ... So, when you have time, go login TCNova and if this issue still persists, by all means REPORT it so it can be addressed properly by our Devs.

    --------
    It is fixed on TC Nova.

  9. #84
    Junior Member
    Join Date
    Sep 2014
    Posts
    100
    Play Stats
    Inactive
    Is /checkforcestatus still disabled?

  10. #85
    Newbie
    Join Date
    Feb 2014
    Posts
    6
    Play Stats
    Inactive
    well server is up first thing i notice the shuttle at the guild city is not working get message no shuttle nearby,
    Also firework package not working , get massage already at full capacity.

  11. #86
    Senior Member VE_Strange's Avatar
    Join Date
    Jul 2012
    Location
    Texas
    Posts
    1,585
    Play Stats
    Inactive
    Bestine Museum is up... *drool*

    Good god this patch is awesome!

    Cant wait to get in there and get to it

  12. #87
    Inactive Developer Klivian's Avatar
    Join Date
    Jun 2013
    Posts
    338
    Play Stats
    Inactive
    Quote Originally Posted by ljay1973 View Post
    Quote Originally Posted by Klivian View Post
    Here ya go. Almost everything on the planet tabs is probably randomly spawning somewhere in the wild now.
    Great! thanks for this Klivian
    is there a similar place to check (or is it even on the same sheet?) for which mobs can appear as terminal missions?
    You'll have to check the code. We have not yet added all the expected spawns as destroy missions.

    Besides, exploring and finding mobs is way more fun than hitting refresh on a terminal, right? =D
    Klivian
    Inactive Developer


    klivian@swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

  13. #88
    Senior Member Superjebus's Avatar
    Join Date
    Sep 2010
    Location
    Sydney, Australia
    Posts
    1,037
    Play Stats
    Inactive
    So much awesome, these are my favourites.

    Quote Originally Posted by Lolindir View Post
    • Lairs (and their mobs) will now despawn on their own if no players are nearby for a time
    • Non-GCW faction npcs will now consider a player's faction with their group when deciding whether to be aggressive or not
    • More junk dealers are now fully functional
    • AI will now return to their spawn point if pulled too far away
    • Added the 2004 Wookiee Life Day event/quest (available during December)
    Theme Parks/Quests
    • Bleeds from weapon dots will now consider the target's bleed resist skill
    • Bleeds from special attacks will now consider the target's combat bleeding defense skill
    • Poison and disease from weapon dots and combat medics will now consider the target's poison/disease resist skill
    • Fires from weapon dots will now consider the target's fire resist skill
    • Accuracy while moving skill mods now function to reduce the penalty to accuracy caused by moving
    • Counterattacks will now attack
    • NPCs can now be affected by dizzy
    • Mask scent and Conceal should now function
    • Squad leader commands now only apply their affects to groups members of the appropriate faction and standing relative to the squad leader
    • Adjusted the formula for secondary stat (strength, quickness, willpower) ham cost adjustment
    • Deleted characters can now be removed from friends list and structure permission lists
    • Added nearest mission for group way point functionality
    • General chat is now an auto joined chat channel
    This one however, makes me sad.
    Quote Originally Posted by Lolindir View Post
    It should no longer be possible for terrorists to destroy a shuttle

    This just made me moist
    Quote Originally Posted by Lord Kohan View Post
    gorax
    Last edited by Superjebus; 11-16-2014 at 02:24 PM.
    <RYYK>
    Not a Commando
    Quote Originally Posted by Ivojedi View Post
    Considering that I wrote the code to make it that way, yes, I'm sure.

  14. #89
    SWGEmu Admin Lolindir's Avatar
    Join Date
    Jul 2011
    Location
    Norway
    Posts
    12,573
    Play Stats
    Inactive
    Quote Originally Posted by scoobert View Post
    Is /checkforcestatus still disabled?
    the path to Jedi have been disabled. I don't know If the command /checkforcestatus is disabled, but you could always test it out when you log in to the game and have your answer
    Lolindir
    SWGEmu Admin

    SWGEmu is a non-profit, open source community project.
    How to report bugs | Mantis (Bug Tracker) | Live Support
    Install SWGEmu | Fix SWGEmu | Submit a ticket

  15. #90
    Newbie
    Join Date
    Jan 2013
    Posts
    38
    Play Stats
    Inactive
    Quote Originally Posted by Darksmyth View Post
    •Weapons no longer decay when cloning and no longer can be insured

    Can someone explain this one?
    Ya what the hell!?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts