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Thread: Publish 6: AI Strikes Back

  1. #241
    The Vlada Vlada's Avatar
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    Quote Originally Posted by scoobert View Post
    Just as a note, and I am sure it must be common, Since the patch I have been seeing at least 10X more desyncs.
    Much more packet spam since some of the creatures are now actually doing stuff.

  2. #242
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    Quote Originally Posted by Vlada View Post
    Much more packet spam since some of the creatures are now actually doing stuff.
    Are we still trying to solve this? Looks like the sticky "ending desyncs once and for all" is now defunct. Have we found the cause?

  3. #243
    The Vlada Vlada's Avatar
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    Quote Originally Posted by scoobert View Post
    Are we still trying to solve this? Looks like the sticky "ending desyncs once and for all" is now defunct. Have we found the cause?
    I doesn't look like we found what causing it, could be that client has its limits and code needs to be optimized to fit those limits. Maybe its a new bug that was introduces with pub 6, i have no idea really. Maybe we will find it, maybe someone else will, for now we are all still looking.

  4. #244
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    Just for future reference, Support can do nothing about this. If you chose a reward 10 times then there is nothing we can do. So please pay attention that once you click the reward be sure it is in your inventory before clicking another.


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  5. #245
    Best christmas present we could have gotten.


  6. #246
    Newbie Thre3zekiel's Avatar
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    Awesome. Much appreciated! Fabulous work. This is to be enjoyed!

  7. #247
    Member carpathian's Avatar
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    Great work all, have not been on much last few months. But love what I see.
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  8. #248
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    Just wanted to say thank you for your amazing work and dedication to the project. I thought (and vocalized) that the game would never get off its feet without a working AI. Thank you for proving me wrong.
    Join dates don't matter.

  9. #249
    Retired SWGEmu Staff
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    So much progress, Happy New Year all. Hope everyone is well.

  10. #250
    I just have a question about taming, i see that the "taming part" is up, but over 30 tame, i just have 1 success....i dont remember that, when the official game was up, it's so hard to tame creature.....is that normal?

  11. #251
    SWGEmu Admin Lolindir's Avatar
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    I have not had any problems taming with my CH. I have BE clothes and I have food with me for the difficult babies, but don't use for all that much.
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  12. #252
    mmm ok ^^ but i never used any cloth or food years ago, so i just ...... ask me that question.

  13. #253
    Seems that most/all of the NPCs (non-Creatures) favor unarmed melee combat no matter what now. Including factional pets (aside from the AT-ST), and enemies from faction mission terminals. Not sure if this is intended or not, or perhaps somehow tied into the "Use Ranged Attack" command not being implemented in the case of faction pets.

  14. #254
    Unsure if this is the desynch people are talking about, but when I'm surrounded by 3+ mobs, the attack animations either don't show up at all, or only show up sometimes. This isn't a typical lag, because its still responsive. Its just that the damage numbers I see on the screen and the attack animations aren't synched properly. This rarely happens when fighting less than 3 mobs. Although this could be more than just desynch, because that wouldn't explain attack animations not occurring over a longer period (several minutes) when the other functions of the game, and combat are responsive.

    Overall, the netcode seems to work fine for me. I've only been disconnected once, and rarely get any rubberbanding. I'm unsure what my ping to the server is, but its playable nonetheless.
    Last edited by Crimsonedge; 02-02-2015 at 03:52 AM.

  15. #255
    Newbie indyrizzo's Avatar
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    So many updates and work done, thanks for grinding those out. Keep up the awsome work all, thanks a ton.

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