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Thread: Basilisk Fishing Tournament

  1. #16
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    igneel is at the hut

  2. #17
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    Wow! It came down to a 0.01m difference, in the tie-breaker!

    I hope we do another fishing tournament again. This was a lot of fun.
    Taylann Drogh - MRifleman & MRanger
    Ophur Mep - Swordsman & Ranger-in-training
    Jaeron Varoon - Armorsmith-in-training

  3. #18
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    lol i know that was crazy. though the next time there should to be tier system tournament. one tier for those without scout. then a tier for those with master scout orxxx 4 in camping. and a tier for the master rangers.

    igneel is a master ranger master rifleman also.

    was fun spending my game time fishing for those 2 fish to win lol. i wonder if 3.22m is the max size?

  4. #19
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    Yeah, I figured that the scouting skills modified the fish length, but I didn't realize it had such a strong effect. Definitely need different "classes" in the tournament: novice scout, master scout, etc.

    That 3.22m fish was the largest one I ever caught. I was curious how close I was to the max, so I decided to look through the code. I don't have much experience with that programming syntax, but I think that the max size is 3.25m, but that's only possible with a perfect (100-quality) pole and 8 boxes in the wilderness survival tree (4 in scout & 4 in ranger).
    Taylann Drogh - MRifleman & MRanger
    Ophur Mep - Swordsman & Ranger-in-training
    Jaeron Varoon - Armorsmith-in-training

  5. #20
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    wonder if tapes could help you get that size? max out the skill mods.

  6. #21
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    Quote Originally Posted by ekimocyc View Post
    wonder if tapes could help you get that size? max out the skill mods.
    That was always my assumption, so I built two +25 foraging suits. Unfortunately, the code doesn't seem to use the foraging skill directly.

    Once you've caught a fish, the system initializes the "base_length" of the fish. [I think the max base length is 0.4m, but I'm still having trouble with interpreting that section of the code.]
    It then determines your "skill_factor", by counting the number of boxes in the wilderness survival tree. So, a x4xx ranger would have skill_factor = 8.
    Apparently your fishing pole has a (very) small contribution to fish length. So, it computes a pole_factor=(1+pole_quality/25)/100. (pole_quality=100 => pole_factor=0.05).
    The fish length is computed as fish_length=random(base_length*skill_factor)+pole_ factor.

    Surprisingly, the code never directly queries the "foraging" skill. It appears that foraging SEAs are useless in fishing.

    Disclaimer: I'm not a programmer, so I may have made a mistake. If you want to check for yourself, see FishingCode

    Edit: The variables listed above were renamed for clarity (base_length, skill_factor, etc.). If you're looking through the code, you'll see different variables listed.
    Last edited by Hannibal; 02-24-2014 at 02:15 AM.
    Taylann Drogh - MRifleman & MRanger
    Ophur Mep - Swordsman & Ranger-in-training
    Jaeron Varoon - Armorsmith-in-training

  7. #22
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    i was wondering about camping mods.

  8. #23
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    Oh. I never even knew that camping mods existed.
    Taylann Drogh - MRifleman & MRanger
    Ophur Mep - Swordsman & Ranger-in-training
    Jaeron Varoon - Armorsmith-in-training

  9. #24
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    i am not sure either can't remember if i ever saw any i think i have. there are skill mods for just about any skill you can acquire. so i assume there would be camping skill mods.

  10. #25
    Inactive Developer Klivian's Avatar
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    I'm probably the last dev to touch the fishing code, though I didn't write it originally. Hannibal's interpretation is correct. Fishing doesn't use the foraging skill directly which means SEA's won't help.

    If anyone can find some evidence that foraging SEAs helped in live, we can get a bug report to change it.
    Klivian
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  11. #26
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    Quote Originally Posted by Klivian View Post
    Fishing doesn't use the foraging skill directly which means SEA's won't help.

    If anyone can find some evidence that foraging SEAs helped in live, we can get a bug report to change it.
    Being an avid fan of Fishing myself, and always up for a good 'research challenge', i looked...here:

    https://www.swgemu.com/archive/scrapb...0070126182131/

    ...and here:

    https://www.swgemu.com/archive/scrapb...uides_076.html

    ... And see no [official] mention of Foraging SEA's having any known effect on Fishing.

    Future Server idea perhaps though? (i remember during post-NGE era, the 'Luck' stat helped a bit) .

  12. #27
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    i was talking about camping sea's NOT forageing. if the camping mod has something to do with fish size and if you have camping sea's like camping +20 does that help?

  13. #28
    Inactive Developer Klivian's Avatar
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    Quote Originally Posted by ekimocyc View Post
    i was talking about camping sea's NOT forageing. if the camping mod has something to do with fish size and if you have camping sea's like camping +20 does that help?
    The camping mod doesn't apply (which doesn't surprise me, honestly).
    Klivian
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  14. #29
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    "Bas Fishing Tournament"....Har har!
    ] Top-Shelf Resources [
    1k SE of Coronet, /way 964 -4796

  15. #30
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    Any idea when you will be starting again?

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