Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 16 to 30 of 34

Thread: Basilisk Fishing Tournament

  1. #16
    Junior Member
    Join Date
    Dec 2011
    Posts
    230
    igneel is at the hut

  2. #17
    Newbie
    Join Date
    Sep 2012
    Location
    Ohio, USA
    Posts
    19
    Wow! It came down to a 0.01m difference, in the tie-breaker!

    I hope we do another fishing tournament again. This was a lot of fun.
    Taylann Drogh - MRifleman & MRanger
    Ophur Mep - Swordsman & Ranger-in-training
    Jaeron Varoon - Armorsmith-in-training

  3. #18
    Junior Member
    Join Date
    Dec 2011
    Posts
    230
    lol i know that was crazy. though the next time there should to be tier system tournament. one tier for those without scout. then a tier for those with master scout orxxx 4 in camping. and a tier for the master rangers.

    igneel is a master ranger master rifleman also.

    was fun spending my game time fishing for those 2 fish to win lol. i wonder if 3.22m is the max size?

  4. #19
    Newbie
    Join Date
    Sep 2012
    Location
    Ohio, USA
    Posts
    19
    Yeah, I figured that the scouting skills modified the fish length, but I didn't realize it had such a strong effect. Definitely need different "classes" in the tournament: novice scout, master scout, etc.

    That 3.22m fish was the largest one I ever caught. I was curious how close I was to the max, so I decided to look through the code. I don't have much experience with that programming syntax, but I think that the max size is 3.25m, but that's only possible with a perfect (100-quality) pole and 8 boxes in the wilderness survival tree (4 in scout & 4 in ranger).
    Taylann Drogh - MRifleman & MRanger
    Ophur Mep - Swordsman & Ranger-in-training
    Jaeron Varoon - Armorsmith-in-training

  5. #20
    Junior Member
    Join Date
    Dec 2011
    Posts
    230
    wonder if tapes could help you get that size? max out the skill mods.

  6. #21
    Newbie
    Join Date
    Sep 2012
    Location
    Ohio, USA
    Posts
    19
    Quote Originally Posted by ekimocyc View Post
    wonder if tapes could help you get that size? max out the skill mods.
    That was always my assumption, so I built two +25 foraging suits. Unfortunately, the code doesn't seem to use the foraging skill directly.

    Once you've caught a fish, the system initializes the "base_length" of the fish. [I think the max base length is 0.4m, but I'm still having trouble with interpreting that section of the code.]
    It then determines your "skill_factor", by counting the number of boxes in the wilderness survival tree. So, a x4xx ranger would have skill_factor = 8.
    Apparently your fishing pole has a (very) small contribution to fish length. So, it computes a pole_factor=(1+pole_quality/25)/100. (pole_quality=100 => pole_factor=0.05).
    The fish length is computed as fish_length=random(base_length*skill_factor)+pole_ factor.

    Surprisingly, the code never directly queries the "foraging" skill. It appears that foraging SEAs are useless in fishing.

    Disclaimer: I'm not a programmer, so I may have made a mistake. If you want to check for yourself, see FishingCode

    Edit: The variables listed above were renamed for clarity (base_length, skill_factor, etc.). If you're looking through the code, you'll see different variables listed.
    Last edited by Hannibal; 02-24-2014 at 03:15 AM.
    Taylann Drogh - MRifleman & MRanger
    Ophur Mep - Swordsman & Ranger-in-training
    Jaeron Varoon - Armorsmith-in-training

  7. #22
    Junior Member
    Join Date
    Dec 2011
    Posts
    230
    i was wondering about camping mods.

  8. #23
    Newbie
    Join Date
    Sep 2012
    Location
    Ohio, USA
    Posts
    19
    Oh. I never even knew that camping mods existed.
    Taylann Drogh - MRifleman & MRanger
    Ophur Mep - Swordsman & Ranger-in-training
    Jaeron Varoon - Armorsmith-in-training

  9. #24
    Junior Member
    Join Date
    Dec 2011
    Posts
    230
    i am not sure either can't remember if i ever saw any i think i have. there are skill mods for just about any skill you can acquire. so i assume there would be camping skill mods.

  10. #25
    Inactive Developer Klivian's Avatar
    Join Date
    Jun 2013
    Posts
    337
    I'm probably the last dev to touch the fishing code, though I didn't write it originally. Hannibal's interpretation is correct. Fishing doesn't use the foraging skill directly which means SEA's won't help.

    If anyone can find some evidence that foraging SEAs helped in live, we can get a bug report to change it.
    Klivian
    Inactive Developer


    klivian@swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

  11. #26
    Addicted
    Join Date
    Mar 2007
    Location
    Perception Purgatory
    Posts
    4,511
    Quote Originally Posted by Klivian View Post
    Fishing doesn't use the foraging skill directly which means SEA's won't help.

    If anyone can find some evidence that foraging SEAs helped in live, we can get a bug report to change it.
    Being an avid fan of Fishing myself, and always up for a good 'research challenge', i looked...here:

    https://www.swgemu.com/archive/scrapb...0070126182131/

    ...and here:

    https://www.swgemu.com/archive/scrapb...uides_076.html

    ... And see no [official] mention of Foraging SEA's having any known effect on Fishing.

    Future Server idea perhaps though? (i remember during post-NGE era, the 'Luck' stat helped a bit) .

  12. #27
    Junior Member
    Join Date
    Dec 2011
    Posts
    230
    i was talking about camping sea's NOT forageing. if the camping mod has something to do with fish size and if you have camping sea's like camping +20 does that help?

  13. #28
    Inactive Developer Klivian's Avatar
    Join Date
    Jun 2013
    Posts
    337
    Quote Originally Posted by ekimocyc View Post
    i was talking about camping sea's NOT forageing. if the camping mod has something to do with fish size and if you have camping sea's like camping +20 does that help?
    The camping mod doesn't apply (which doesn't surprise me, honestly).
    Klivian
    Inactive Developer


    klivian@swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

  14. #29
    Junior Member
    Join Date
    Jan 2012
    Posts
    57
    "Bas Fishing Tournament"....Har har!
    ] Top-Shelf Resources [
    1k SE of Coronet, /way 964 -4796

  15. #30
    Any idea when you will be starting again?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts