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Thread: Publish 4: DNA sampling, Themeparks, Player City Maintenance, New Loot

  1. #151
    Addicted ashur's Avatar
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    ho lee chet

    Awesome awesome update.

    it feels like the game is almost finished

  2. #152
    Dedicated lamikgb's Avatar
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    Quote Originally Posted by Bertlast View Post
    You can drop them in a building, but you can't generate them from a pet deed.
    Awesome new decor!
    IGN Kopalka (afk)
    Deliver Naboo Kaadara /way 5292 6235 (Storage vendor)

  3. #153
    Senior Member Superjebus's Avatar
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    Quote Originally Posted by tsubasa View Post
    are the adrenal gland lootable too now???
    Quote Originally Posted by nee2earth View Post
    Yes they should be.
    I've looted plenty before the merge.........am I missing something?

    Quote Originally Posted by mym View Post
    Yo... anybody miss me? Lol
    Where have you been hiding?
    Last edited by Superjebus; 11-05-2013 at 07:30 AM.
    <RYYK>
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    Quote Originally Posted by Ivojedi View Post
    Considering that I wrote the code to make it that way, yes, I'm sure.

  4. #154
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    Quote Originally Posted by Ivojedi View Post
    Before using and equipping? not really. If you put it in a socket and equip it, valid ones will add to the skill from your skill tree. Invalid ones will add a second line in your skill mods list.
    So, unless I loot one myself, I have to assume any available to me are very likely non-working. Would it be hard in future when replacing non-working attachments with working ones to add some indicator (text color, font size, all caps, or description altered in some other way) to make it possible to tell?
    TruValue Trading
    CHEAP Dropped Weapons, HQ Swoops, Recyclers.
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  5. #155
    Senior Member tsubasa's Avatar
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    Quote Originally Posted by Superjebus View Post
    I've looted plenty before the merge.........am I missing something?


    Where have you been hiding?
    My bad i meant the fixed ones that give you a short buff

    <CULT> Overlord

  6. #156
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    Figured I'd chime in...AWESOMENESS! The Dev team - You guys kick a$$

  7. #157
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    Simply amazing!
    -WARSIGN-
    From Tarquinas <COG> & <REB> Then transferred to Starsider with <O-W>

  8. #158
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    You forgot to mention that it now takes about 10 times longer to destroy some structures for missions. Specifically the bandit banners (Allakhir?) on Tatooine. I think some of those creatures with 350 life shouldn't have nests and banners with 8k life that only take 50-200 dmg a shot from pistols 4 (using scout) or unarmed 3, takes a very long time to destroy them, about 3 times longer than it does to take care of all the mobs.

  9. #159
    Dedicated brandnew's Avatar
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    Quote Originally Posted by iphito View Post
    You forgot to mention that it now takes about 10 times longer to destroy some structures for missions. Specifically the bandit banners (Allakhir?) on Tatooine. I think some of those creatures with 350 life shouldn't have nests and banners with 8k life that only take 50-200 dmg a shot from pistols 4 (using scout) or unarmed 3, takes a very long time to destroy them, about 3 times longer than it does to take care of all the mobs.
    as it was in original game if i remember right.

  10. #160
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    It was nowhere near this even in Beta, especially not in release, and it is a newly recent thing. Allakhir banner with 15000 life using a Scout blaster with a speed of 2 (pretty good one) firing away for 80-200 dmg, if you do max damage every time will take about 75 shots (150 seconds, or 2 and 1/2 minutes), even worse if you are raising unarmed 3 to 4 and doing about 120 max to it. Now I know these guys have around 2200 life so their structures have a bit more health, but even the Weequay's Banners have 8000 (for mobs that have 350 life) and take a disproportionate amount of time to destroy. Before this latest patch this was not the case at all. 2-5 minutes to down a banner that wont fight back and has nothing guarding it is a bit lame. I'm just wondering if they buffed structures to keep higher Tiered skills like rocket launcher from 1 or 2 shotting towers without fighting the mobs at higher end missions.

  11. #161
    Dedicated brandnew's Avatar
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    i remember that killing a lair alone took time.
    also i remember scatterpistols had a lair faster down than a pistoleer.
    NPC lairs had random ham and coud take minutes to take down solo.especialy when not mastered combat.
    (edit) i talk about the lair, not its npc )
    Last edited by brandnew; 11-05-2013 at 02:43 PM.

  12. #162
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    Can someone give the server some Viagra to help keep it up please? Lol J/K But looking forward to levelling BE once server is stable.

  13. #163
    Newbie Blitzpuppet's Avatar
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    Hmm, a lot of people seem to be a little upset over the change that I suggested/bug reported about Tusken Rifles being Energy Damage.

    Rifleman was one of the first professions I chose back in June 2004...I remember shooting the rifle and thought it was SO stupid that a projectile would deal Energy damage...but I lived with it and noticed during CU testing that they FINALLY fixed it to Kinetic. Maybe that's what most are remembering? CU Onward had the Tusken Rifle being Kinetic

    Here's a good post: http://forum.galaxiesreborn.com/rifl...-faq-t204.html

    And here's my initial bug report (some of the links may be dead by now): https://www.swgemu.com/bugs/view.php?id=3913
    - Vinson Corsa <ASF> Fencer/TKM/Doc, MH/MLS
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    Starsider

  14. #164
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    Kudos to the devs, the admin team, the QA team, the community team, and any other team I don't know about who participates in the advancement of this emu.

    It gets better and better with each publish. It's amazingly impressive work. I am privileged to be one of your donors. It's the way I know how to contribute.

    Thank you all once again!

  15. #165
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    The only negative thing I have to say is that combat seems to be buggy. I can go prone, get undercover, aim, and the guy will just stand there for 30 - 40 seconds before falling over backwards. I will not have even heard the shot, he made no yell upon death. And the other thing is the random disconnect from the world. It's not a true disco, but you can eb running through the world and your chat will be going off like mad, then all of a sudden everything stops even though you are still moving through said world. Then when ya disco and reco everything is back to normal!

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