Is it possible to add WP to the POI and theme parks in the OP?
IGN - Solfly
Unlimited Inc -4320, 5010 Theed, Naboo
I can't update the OP, but here are most of them. Safe travels!
Corellia: Kor Vella, Rebel Hideout (-6584 5915)
Dantooine: Lizard Cave (4198 5116)
Endor: Jinda Ritualist Cave (-1714 9), Ewok Tree Village x2 (66 50) (4553 -2466)
Lok: Nym pirate cave (-2996 -668)
Naboo: Mordran POI (2850 1084), Kaadara, Abandoned Imperial Outpost (972 -1346)
Rori: Narmle, Rebel Outpost (3689 -6403), Restuss, Hyperdrive Research Facility(-1130 4544), Poachers vs. Creatures battle (773 -2109)
Tatooine: Mos Taike, Ruined Village, Jawa Traders (-6124 1869), Imperial Detachment HQ (-2563 2098), Several static spawns
Yavin4: Light/Dark Jedi Enclaves (-5514 4912) (5070 310)
Klivian
Inactive Developer
klivian@swgemu.com
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Roll out the (yellow) barrels, roll out the (yellow) barrels today!
I love it! I just wish that 90% of my guild and city had been patient enough to see this publish! ... I no longer have a guild and city :/
edit - actually it's more like 98% :'( :'( QQ
ho lee chet
Awesome awesome update.
it feels like the game is almost finished
Simply amazing!
-WARSIGN-
From Tarquinas <COG> & <REB> Then transferred to Starsider with <O-W>
i remember that killing a lair alone took time.
also i remember scatterpistols had a lair faster down than a pistoleer.
NPC lairs had random ham and coud take minutes to take down solo.especialy when not mastered combat.
(edit) i talk about the lair, not its npc )
Last edited by brandnew; 11-05-2013 at 02:43 PM.
Can someone give the server some Viagra to help keep it up please? Lol J/K But looking forward to levelling BE once server is stable.
Hmm, a lot of people seem to be a little upset over the change that I suggested/bug reported about Tusken Rifles being Energy Damage.
Rifleman was one of the first professions I chose back in June 2004...I remember shooting the rifle and thought it was SO stupid that a projectile would deal Energy damage...but I lived with it and noticed during CU testing that they FINALLY fixed it to Kinetic. Maybe that's what most are remembering? CU Onward had the Tusken Rifle being Kinetic
Here's a good post: http://forum.galaxiesreborn.com/rifl...-faq-t204.html
And here's my initial bug report (some of the links may be dead by now): https://www.swgemu.com/bugs/view.php?id=3913
- Vinson Corsa <ASF> Fencer/TKM/Doc, MH/MLS
- Wescott Corsa <ASF> Doc/Swords, CM/BH
- Valefore Corsa <ASF> Chef
Starsider
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