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Thread: Publish 7: The Source Awakens

  1. #46
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    Funny title thread.


    /woot4pub7

  2. #47
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    That's one thing I hate about Pub Notes - it tells me about all the things I COULD have been doing but didn't know about...

  3. #48
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    The only important thing in the list is the overhead flying ship animations, obviously.
    Miztah
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    SWGEmu is a non-profit, open source community project.
    miztah@swgemu.com | How to report bugs | Mantis (Bug Tracker)

  4. #49
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    RE: update

    Bravo Zulu.

  5. #50
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    Quote Originally Posted by Miztah View Post
    The only important thing in the list is the overhead flying ship animations, obviously.
    I love those animations....question how many patrol points can be placed for a pet?

  6. #51
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    So much awesome!

  7. #52
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    Quote Originally Posted by Barrenger View Post
    ....question: how many patrol points can be placed for a pet?
    It shouldn't allow more than 10.

    If it does, let me know.

  8. #53
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    Quote Originally Posted by Tunkson View Post
    Since intimidate now cuts max and min in half (making intimidation more dangerous than stun could ever be), yet it stacks...say you have 5 different sources that are intimidating you (group of Nightsisters). Is that 100-200 damage output going to turn into a 3.15-6.25 damage output?
    By source it doesn't mean mob/player, it means ability. Intimidate 1 and intimidate 2 will stack. Intimidate 1 from 2 different mobs/players will not stack.
    Ivojedi
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    SWGEmu is a non-profit, open source community project.
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  9. #54
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    question: is the corvette in now? sorry don't see the reference in the patch notes, not complaining - just asking. thanks!
    Thanks to the DEVs and all the contributors!

  10. #55
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    Quote Originally Posted by DrDax View Post
    question: is the corvette in now? sorry don't see the reference in the patch notes,
    Not in yet. Surely something like that would be in the patch notes if it was.

    Hoping for Pub8 but we'll see.

  11. #56
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    I didn't see it posted in the Ranger notes but the issue regarding mask scent/camo kits being over tested by mobs and failing even at the Master Ranger level. Has that issue been corrected?

    I understand that ties in directly with creature ai. Just wondering if this has been covered off by pub7.


    Thanks for all the awesome work and progress devs & qa team!

  12. #57
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    Quote Originally Posted by TroyMcClure View Post
    I didn't see it posted in the Ranger notes but the issue regarding mask scent/camo kits being over tested by mobs and failing even at the Master Ranger level. Has that issue been corrected?
    No...

    https://www.swgemu.com/bugs/view.php?id=5599

    ... and no doubt the functionality of all AI-related things will be an on-going tweakfest all the way thru BETA phase.

  13. #58
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    Thanks for the answer Nee.. and to the SWGEMU staff, testers and all ... it's all great stuff !
    Thanks to the DEVs and all the contributors!

  14. #59
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    We wanted to get mask scent working properly for Pub7, but we realized that we're going to have to completely revamp the existing system to get it working the way it was on live. Unfortunately, we did not have enough time to properly implement and thoroughly test it without delaying the publish. We'll definitely be looking into it in the near future though.
    Miztah
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    SWGEmu is a non-profit, open source community project.
    miztah@swgemu.com | How to report bugs | Mantis (Bug Tracker)

  15. #60
    Junior Member SwingKid's Avatar
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    Quote Originally Posted by nee2earth View Post
    Still being worked on, as far as i'm aware.
    Ahh, we were told it would be in Pub 7 so we could fix the broken LIVE guild.
    Finalizer: Loq/Jabu
    -POSMeds- President
    BAS: Loq Swing / BobDole / MadEngineer
    POSIndustries President

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