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Thread: Staff Meeting Summary for November 5, 2011

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  1. #1
    Retired SWGEmu Staff Revanis's Avatar
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    Quote Originally Posted by Jaddynnstarr View Post
    I have a question.... So does this mean they are setting up a lib server for the community to play with and a community dev team to work on bugs on it? Or have i misread this? If so, does that mean the current lib will be transfered there, andbe active for quite a while?
    The box that Liberator will be hosted on will be a bit more accessible to us. Not sure so much of bugs fixes/changes, but it at LEAST means we'll have more of an ability to do things like troubleshooting technical issues, a more flexible restart timer and possible planned restarts to ensure a more stable environment for players.

    However, Liberator code is very, very unstable at the base level, so non-essential bug fixes may be scarce (depending on whether or not how stable a change may be), but massive bug/exploits may be more readily corrected. In time we'll be able to tell, but for the time being it's more of a bonus to how well we can keep Liberator maintained and stable whilst the official developers work on the newer, better OR code.
    Last edited by Revanis; 11-08-2011 at 02:27 AM.
    Revanis
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  2. #2
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    QA Department VPS - running Windows only software
    Expansion on what that is exactly used for could be useful.
    I heard it was only $7 and it runs Aceblades Windows' QA Tool but curious why the tool needs a VPS so explanation on that would be cool.

    Quote Originally Posted by Revanis View Post
    The box that Liberator will be hosted on will be a bit more accessible to us. Not sure so much of bugs fixes/changes, but it at LEAST means we'll have more of an ability to do things like troubleshooting technical issues, a more flexible restart timer and possible planned restarts to ensure a more stable environment for players.

    However, Liberator code is very, very unstable at the base level, so non-essential bug fixes may be scarce (depending on whether or not how stable a change may be), but massive bug/exploits may be more readily corrected. In time we'll be able to tell, but for the time being it's more of a bonus to how well we can keep Liberator maintained and stable whilst the official developers work on the newer, better OR code.
    Hit and miss on Liberator maintenance, the issue is for bug fixes etc not all of them are exactly easy and with no one from development side helping it might be difficult for the "Community Side" to deal with the issues in the Liberator code. Technical issues will be easier to deal with such as having access to the database (Well I assume you will have more access to the Database) and being able to restart is nice. But yeah fixing bugs/exploits I doubt any of that will happen.

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  3. #3
    Retired SWGEmu Staff Revanis's Avatar
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    Quote Originally Posted by Uli View Post
    Hit and miss on Liberator maintenance, the issue is for bug fixes etc not all of them are exactly easy and with no one from development side helping it might be difficult for the "Community Side" to deal with the issues in the Liberator code. Technical issues will be easier to deal with such as having access to the database (Well I assume you will have more access to the Database) and being able to restart is nice. But yeah fixing bugs/exploits I doubt any of that will happen.

    Pending reviews of plausible options that have arisen, no primary developer will be needed for Liberator after the transfer is finalized. The purpose of transfer is to take the box off developer hands. There may be the ability to change things in the future without developers (at least not the main developers) input. Buuut that's all on the horizon and the main thing is that TA won't have to deal with wasting time on Liberator, hopefully.

    So we'll see.
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    Quote Originally Posted by Revanis View Post
    Pending reviews of plausible options that have arisen, no primary developer will be needed for Liberator after the transfer is finalized. The purpose of transfer is to take the box off developer hands. There may be the ability to change things in the future without developers (at least not the main developers) input. Buuut that's all on the horizon and the main thing is that TA won't have to deal with wasting time on Liberator, hopefully.

    So we'll see.
    I'm really unsure on the ability to change things without the help of developers especially when it comes to liberator code.

    Curious what bugs/exploits you plan to ATTEMPT to fix.

    SWGEmu Needs Better QA Staff
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  5. #5
    Retired SWGEmu Staff Aceblade's Avatar
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    Quote Originally Posted by Uli View Post
    Expansion on what that is exactly used for could be useful.
    I heard it was only $7 and it runs Aceblades Windows' QA Tool but curious why the tool needs a VPS so explanation on that would be cool.
    We have an internal task management tool that was donated to us by InforumUp. Normally this license would have cost $2,100.

    Why do we need this?
    a) As with every QA department tasks need assigned to individuals with goals for dates of completion.
    b) This allows us to go in-depth regarding Tasks / Testing Flow and communicate / distribute the workload.


    Attached is an image of the Shipwright tasks that were assigned.

    Informup.jpg
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