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  1. #1
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    That's my problem, though.

    The SWGEMU project isn't serious about being open source. It's basically a testbed for future monetization of an MMO engine and can theoretically be killed at any time by anyone holding the rights to Engine3 for as long as it takes to reverse-engineer what's in it.

    No, this project is still stuck in the past in a lot of unfortunate ways.

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    Quote Originally Posted by na85 View Post
    That's my problem, though.

    The SWGEMU project isn't serious about being open source. It's basically a testbed for future monetization of an MMO engine and can theoretically be killed at any time by anyone holding the rights to Engine3 for as long as it takes to reverse-engineer what's in it.

    No, this project is still stuck in the past in a lot of unfortunate ways.
    I've shared your concern in the past. Posit: Core3 reaches v1.0, a couple weeks go by waiting for the grand release, then wham-o Oru decides to charge a fee for Engine3... Technically that doesn't violate any SOE / Lucasarts / ****** agreements cause he's not technically making a profit off of the freely available core3 server. Just the packet interpreting engine3 library... Which is currently a copyrighted for profit library as it stands right now (although I don't think any of us know WHAT it's being used for yet)... Easy enough to prove that it's not profit from the finished emulator...

    However... if Oru / TA / whoever is going to lift the restrictions present in Engine3 and allow player communities to get started up prior to v1.0, then I don't see this as being a possibility any longer... A free engine3 without restrictions, closed source or not, doesn't mean anything at all. IF they follow through with this, and allow it (so far nobody has gotten an unlocked engine yet...) then I don't see how it could possibly go wrong any longer. Even if Oru or whoever thows us a curveball in the 11th hour and changes the core & engine to make it a for $ endeavor, we can still just use the unocked engine we HAVE been using, and finish the core ourselves... *shrug* I just don't see the issue any more.

    persist in the "truly" open argument if you wish, thoughts are free... but I don't think anyone is really moved by your arguments at this point... UNLESS they back out and keep the engine restricted...

    -Duff

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    This is definitely a valid concern that we should have addressed a long time ago but as me and TA were always for the good of this project we never signed a contract in good faith. In fact our intention is right the opposite. We are discussing to use a later version of the engine (engine5, what a surprise :P) for the emu as well, that could enable core3 to support way more concurrent players on multiple nodes. Anyways, an unlimited lifetime license should be granted on paper so i will get to the lawyers about it.

    I'm not allowed to share any project names where it is being used, but one could easily find information looking at the right places..
    Oru
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    oru@swgemu.com | www.swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

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    Quote Originally Posted by Oru View Post
    This is definitely a valid concern that we should have addressed a long time ago but as me and TA were always for the good of this project we never signed a contract in good faith. In fact our intention is right the opposite.
    Actions speak louder than words. If your intention is for the good of the project, why is the engine source not freely available under a GPL or similar license?

    I can't see any benefit to the project in keeping it closed.
    Last edited by na85; 06-01-2015 at 06:18 PM.

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    Quote Originally Posted by na85 View Post
    Actions speak louder than words. If your intention is for the good of the project, why is the engine source not freely available under a GPL or similar license?

    I can't see any benefit to the project in keeping it closed.
    Last comment I promise... I just had to get out an LOL... - Duff

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    Quote Originally Posted by na85 View Post
    Actions speak louder than words. If your intention is for the good of the project, why is the engine source not freely available under a GPL or similar license?

    I can't see any benefit to the project in keeping it closed.
    I cannot agree more and you were in our shoes back in the day, you would probably see the same benefits. We had a fresh engine needed to be tested to the oblivion. We could maximize concurrent users this way to do the job.

    On the other hand it was damned hard to trust anyone after having theft, betrayal, cheating, hacking, **** stirring and all kinds of crazy **** among developer ranks. All we wanted was to get away from drama so we could not afford risking something that wouldn't really help development. People even had a rough time using the engine on the application side so letting them develop it, which is by far more complex, didn't seem a viable option that could benefit the project.

    Later on, had the chance to use the engine in commercial projects. Imagine hackers tearing apart such an immature engine causing the company a great deal of loss, so this completely closed the door for releasing it.

    Whether or not this was the right decision, we did it in belief of doing it for the good of the project.
    Oru
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    oru@swgemu.com | www.swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

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    It was the right decision Oru, sometimes people forget what they have. You, TA, and the rest of the dev's gave us swg again after a certain company closed it. I can not Thank you enough, TA, and the staff enough for giving us this back. I tried my hand at being a CSR, I would like to do it again but Vlada is a tough one, I am kidding, I learned so much from Vlada from being there and from Bigevil and Elly. Oru, and TA, keep this project going and Thankyou all for what you do!

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    Quote Originally Posted by Oru View Post
    I cannot agree more and you were in our shoes back in the day, you would probably see the same benefits. We had a fresh engine needed to be tested to the oblivion. We could maximize concurrent users this way to do the job.

    On the other hand it was damned hard to trust anyone after having theft, betrayal, cheating, hacking, **** stirring and all kinds of crazy **** among developer ranks. All we wanted was to get away from drama so we could not afford risking something that wouldn't really help development. People even had a rough time using the engine on the application side so letting them develop it, which is by far more complex, didn't seem a viable option that could benefit the project.

    Later on, had the chance to use the engine in commercial projects. Imagine hackers tearing apart such an immature engine causing the company a great deal of loss, so this completely closed the door for releasing it.

    Whether or not this was the right decision, we did it in belief of doing it for the good of the project.
    You talked about an engine5 for the emu a few posts back. Out of curiosity have you thought about releasing engine3 to opensource once engine5 is up and out?

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    Quote Originally Posted by blueman277 View Post
    You talked about an engine5 for the emu a few posts back. Out of curiosity have you thought about releasing engine3 to opensource once engine5 is up and out?
    If he is using the so called engine5 instead and no one else is using engine3, he could release it as open source and see if he made the mistake or if he made the correct decision and he could decide where to go with engine5 or any other new engine from there. may be one of those "what's the harm in it"

    Even if it is 20 years, there still may be a bit of fun poking around it in and saying "holy cow, i can't believe swgemu ran on this for so many years!"

  10. #10
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    Quote Originally Posted by na85 View Post
    The SWGEMU project isn't serious about being open source. It's basically a testbed for future monetization of an MMO engine and can theoretically be killed at any time by anyone holding the rights to Engine3 for as long as it takes to reverse-engineer what's in it..
    This attitude seems so silly to me. Engine3 is analogous to Source, Unity, Cryengine and every other proprietary game engine. Do you discourage people from using those to make games just because they could be 'theoretically killed at any time'?

  11. #11
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    Quote Originally Posted by nostyleguy View Post
    This attitude seems so silly to me. Engine3 is analogous to Source, Unity, Cryengine and every other proprietary game engine. Do you discourage people from using those to make games just because they could be 'theoretically killed at any time'?
    This is a false equivalence. Spare me your shallow fallacies.

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