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Thread: Publish 7: The Source Awakens

  1. #91
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    Quote Originally Posted by Oskafi View Post
    Agro in caves/bunkers: I pistoleer was at bottom of cave and fan shot agro paralope spawn on top of mountain. That we did get a good laugh watching paralopes running through a cave.

    Hunting: What is the point of terrain negotiation if all critters outrun you when you kite hunt. Kite = Running in a circle while shooting target (not getting hit).
    Kiting has been done on live and on emu up to pub 7. That toon is useless now to me (MRanger/MCH/MScout/xx44 Marksman).
    Both known issues.

    We'll be tweaking continuously from now all thru BETA phase.

    If/when you have time, reporting that type of specific info & intel to our Mantis Bug Tracker would be extremely helpful to our Team.

  2. #92
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    Quote Originally Posted by nee2earth View Post
    Can you be more specific? And/or provide some screenshots?

    Needless to say, creature-AI will be continuously tweaked all the way thru BETA phase of development.
    while trying out dwb after patch in the entrance way before i got the door itself open i had the 2 BS in the next room walk through the door and attack.... i didnt screenshot but im sure thats pretty easy to duplicate.... it happened everywhere in there and you would get 2 or 3 on you at same time and i went on several loot runs to dwb before pub 6 to get ready. also just started a commando toon was out leveling and any creature is the same way pretty much i had a sentry hermit spider agro me from around 60m away

  3. #93
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    Wow! This progress is wonderful news! It's amazing to see how far along this project has come. I still remember years and years ago being able to log in and just do basic actions and how happy I was to just be back in the game I once loved. I love your dedication and hard work put into this project SWGEmu Team. Thank you for restoring this masterpiece we all love!
    Eclipse: Pack- Oats | Smuggler/Pistoleer/BH
    Emu: Pack | Fencer/Medic

  4. #94
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    Is there weapon dots in PVP yet? Thx

  5. #95
    SWGEmu Admin Lolindir's Avatar
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    Yes, for some time
    Lolindir
    SWGEmu Admin

    SWGEmu is a non-profit, open source community project.
    How to report bugs | Mantis (Bug Tracker) | Live Support
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  6. #96
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    Awesome , can I have examples? Is it just for combat medic and quest rewards? Or are there loot able weapons like rifles pikes and etc? Thanks!!

  7. #97
    Senior Member makednoce's Avatar
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    Quote Originally Posted by Queedo View Post
    Awesome , can I have examples? Is it just for combat medic and quest rewards? Or are there loot able weapons like rifles pikes and etc? Thanks!!
    Yes lootable weapons of all types.

  8. #98
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    Havnt visited in awhile but things are moving along. Well done folks, hope to see you all on suncrusher sooner than expected it seems.

  9. #99
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    Quote Originally Posted by Miztah View Post
    We wanted to get mask scent working properly for Pub7, but we realized that we're going to have to completely revamp the existing system to get it working the way it was on live. Unfortunately, we did not have enough time to properly implement and thoroughly test it without delaying the publish. We'll definitely be looking into it in the near future though.
    If you manage to get mask scent to work on Nova, would it be brought over to Basilisk before publish 8? I'm guessing no as a "completely revamp" sounds unstable

  10. #100
    SWGEmu Admin Lolindir's Avatar
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    Quote Originally Posted by Bumbi View Post
    If you manage to get mask scent to work on Nova, would it be brought over to Basilisk before publish 8? I'm guessing no as a "completely revamp" sounds unstable
    No, it will not. Only code Basilisk will see is fixes for deadlocks and important bugs found. Rest will have to wait for the next publish.
    Lolindir
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    SWGEmu is a non-profit, open source community project.
    How to report bugs | Mantis (Bug Tracker) | Live Support
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  11. #101
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    Quote Originally Posted by Lolindir View Post
    No, it will not. Only code Basilisk will see is fixes for deadlocks and important bugs found. Rest will have to wait for the next publish.
    That's what I thought Thanks for the answer.

  12. #102
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    Events/Dungeons/Theme Parks/Quests
    Captain Heff should now remove the warren evidence from your datapad when you turn it in

    ----------------------------------------------------------------------------------------

    Clarification please.

    For those that have already completed it & obtained the badges will continue to have the evidence disks stuck in their data pads?

    I still can't delete mine.

    Would there be any benefit in attempting to talk to the Capt?

  13. #103
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    Quote Originally Posted by AoloAce View Post


    For those that have already completed it & obtained the badges will continue to have the evidence disks stuck in their data pads?

    I still can't delete mine.

    Would there be any benefit in attempting to talk to the Capt?
    No and unfortunately, as of now, there's nothing you can do.

    It'll get fixed eventually.
    Last edited by nee2earth; 07-05-2015 at 02:26 AM.

  14. #104
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    thank you for the clarification.

  15. #105
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    Beautiful work guys. Keep it up.

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