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Thread: Preparations for Publish 3

  1. #31
    SWGEmu Admin Lolindir's Avatar
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    Quote Originally Posted by Kalypzo View Post
    I did have an odd question related to the development of the game.
    As a crafter I find that 2 of the profession trees I would like to follow are going to be useless for me.
    Starship Engineer, and Droid Engineer. Starship I can understand as JTL is not a part of the game as of yet....btw (ETA?)
    but why the droid?, apparently pets have not been implemented as far as I have heard so Droid Engineer is a dead end as well.

    Oh and my roommate (who also plays) would like to know what happened to the mob loot as there is none.

    Sorry for the ranting (of sorts) I have loved this game since the first day I played, and would love to see it hit the same level of EPICness.

    Cheers Devs
    Quote Originally Posted by andyfairall View Post
    Pet, and by extension droid, AI is not working as of yet so CH and DE are not fully implemented. And if by mob loot you mean getting good stuff from things you kill, I dont believe that at Pub 14.1 you went around killing things to get uber stuff. Visit your local crafter for the best gear.
    This .
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  2. #32
    Newbie Kalypzo's Avatar
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    not epic loots but the junk and such that used to drop off mobs you could sell for extra credits
    occasionally even some weapons and armor (non-epic)

  3. #33
    Addicted ashur's Avatar
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    Quote Originally Posted by Vlada View Post
    You be trollin?
    lol not exactly.

    Quote Originally Posted by Lolindir View Post
    If that where the case, there would not be a need for me to post this announcement....
    ah i misread the OP, i thought you where first releasing a zone patch to prepare for publish 3, then when publish 3 hits, do a sexy wipe.

  4. #34
    The Vlada Vlada's Avatar
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    New no build zone list posted, it has all the necessary details.

  5. #35
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    Quote Originally Posted by laidbacca View Post
    https://docs.google.com/spreadsheet/...ZSzdoRlE#gid=0 Item number 294, is this an extension to Basilisks NPC city no build areas?
    If this is all the changes/fixes for Pub 3...wow this is really great stuff. I'm pretty excited by that.
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  6. #36
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    Quote Originally Posted by KrazyTrumpeter05 View Post
    If this is all the changes/fixes for Pub 3...wow this is really great stuff.
    SWGEmu Team are awesomesauce....nuff said.

  7. #37
    Addicted Bonowhemm Oplo's Avatar
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    What about the imperial oasis? (which is still full of buildings)


  8. #38
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Bonowhemm Oplo View Post
    What about the imperial oasis? (which is still full of buildings)
    Is it on the list?

  9. #39
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    Quote Originally Posted by TheOneWag View Post
    Guessing those shops and the bar in the middle of the Krayt GY are going bye bye!
    Having viewed the list the krayt graveyard's datapad POI is like 500m from where all the structures are atm and I don't see the area behind the POI it in the NBZ list.

    My bar might be safe
    [img]https://i.imgur.com/jNsOu1T.png[/img]

  10. #40
    Retired SWGEmu Staff Bertlast's Avatar
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    Quote Originally Posted by Livy2K View Post
    Having viewed the list the krayt graveyard's datapad POI is like 500m from where all the structures are atm and I don't see the area behind the POI it in the NBZ list.

    My bar might be safe
    There are two 500m radius in the graveyard. One at 7508, 4535 and the other at 6717, 4290.
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  11. #41
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    Curious as to some of the radius distances that are being applied, 200m at Fort tusken? is that in addition to the 150m thereby giving a 350m radius? Also the wrecked base (-800 -4450) outside Bestine is only having a 100m radius applied which seems to be a lot shorter than it ever was on live.

  12. #42
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    Quote Originally Posted by Bertlast View Post
    There are two 500m radius in the graveyard. One at 7508, 4535 and the other at 6717, 4290.
    Ty must have been reading the table wrong.
    [img]https://i.imgur.com/jNsOu1T.png[/img]

  13. #43
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    Awesome news! Thanks for the updates

  14. #44
    Junior Member quigs's Avatar
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    The city of Spirit Bay on Naboo's town hall is within the 30m radius of a gungan shield generator artifact (which is on the list, with a 30m radius)...

    Can a city hall be moved or is the town doomed?
    Quiana Quiggleton, 12pt Weaponsmith (Retired)
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  15. #45
    The Vlada Vlada's Avatar
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    Quote Originally Posted by quigs View Post
    The city of Spirit Bay on Naboo's town hall is within the 30m radius of a gungan shield generator artifact (which is on the list, with a 30m radius)...

    Can a city hall be moved or is the town doomed?
    City halls that are on the border of no build zones will probably remain where they are because i dont think there is a way to move them without disbanding a city. Of course any buildings around it that are in the NB will be removed.

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