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Thread: SWGEmu - 1.0 and the future of JTL

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  1. #1
    Addicted Walking carpet's Avatar
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    Ok now we know the staff cannot deal with JTL cause of Core3 mainly not designed to support a 3d FPS collidable environment, lack of experience in that field and the urge to launch Suncrusher I understand but is there an active search going to find developers that can make it happen??
    We have lots of power as a community , we have Mobyus1 viewers, we have the interwebs we have Ralph Koster that keeping an eye on SWGEmu development he knows the devs of JTL and im pretty sure he would try at least connecting with the right people or giving you clues as to how to proceed even if hes got hes hand tied contractually , im sure if we advertise clearly whats needed ,how they could get rewarded if theres no salary, the basic request posted for hiring we would find someone.

    Other servers have JTL parts , you say they stole it from where ?
    cant you guys check there codes?

    SWGEmu 1.0 is not 14,1 compliant upon release like advertised it will be seen as a fail by many, I hate to see that happen after all the hard work you put in
    Last edited by Walking carpet; 09-01-2019 at 02:10 PM.
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  2. #2
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    Quote Originally Posted by Walking carpet View Post
    Ok now we know the staff cannot deal with JTL cause of Core3 mainly not designed to support a 3d FPS collidable environment, lack of experience in that field and the urge to launch...
    I would appreciate if people read slowly what I write here, I take time, think about my words, and work to be very specific.

    Never once did I mention "lack of experience in that field" being a blocker, we have many senior developers, I personally have written code since 1981. I've written code for missile defense systems, accounting systems all all sorts of stuff, but I am not passionate enough to spend the next 5 years with my wife looking at the back of my head while I code our way out of JTL.

    Please be very careful when you insult our development team, we're all volunteers, many of us PAID professionally for our work and come here in our spare time to contribute.

    Quote Originally Posted by Walking carpet View Post
    ... I understand but is there an active search going to find developers that can make it happen??
    That's what we're discussing right now, if your C++ experience is strong enough please apply and let's get cracking!

    Quote Originally Posted by Walking carpet View Post
    We have lots of power as a community , we have Mobyus1 viewers, we have the interwebs we have Ralph Koster that keeping an eye on SWGEmu development he knows the devs of JTL and im pretty sure he would try at least connecting with the right people or giving you clues as to how to proceed even if hes got hes hand tied contractually , im sure if we advertise clearly whats needed ,how they could get rewarded if theres no salary, the basic request posted for hiring we would find someone.
    Everytime I go to the super market and put food in my shopping cart the little girl at the door makes me pay for it! It's horrific but as long as she keeps doing that most people will need to be paid to work. We've spoken to Raph, and all the people he knows are getting paid for work.

    Meanwhile you're asking people who worked on this system, 15 years ago, to remember the code, violate thier contracts and tell us how to write it? If only it were that easy! Have you looked at our code base? It's 519,074 lines of code, on a standard 8.5" x 11" paper that's a 7,864 page book! Imagine if JTL were even just 1/2 as complicated! Before you jump to conclusions it would be great if you sat and thought through the scale of what you're saying. Even if we had $3m of cash it would take a good sized team of devs at least 2 years to re-build JTL from scratch. If we raised that kind of money and started hiring developers and provided them with offices, health care and all the other things needed, well we'd be out of a job on day three because the rights holders to Star Wars would rightfully shut us down.

    Quote Originally Posted by Walking carpet View Post
    Other servers have JTL parts , you say they stole it from where ?
    cant you guys check there codes?
    You know where, don't play coy, and it's illegal code, we won't use it, we have no reason to upset the righful owners of copyrighted materials.

    Quote Originally Posted by Walking carpet View Post
    SWGEmu 1.0 is not 14,1 compliant upon release like advertised it will be seen as a fail by many, I hate to see that happen after all the hard work you put in
    If the community considers 519,074 lines of code with 13,368 commits across 15 years a total failure then I will be shocked. You can play most of this game now, Basilisk has been on-line nearly longer than the entire game itself! If that's failure, I'd love to see your definition of success.

    I get that this upsetting to some of the more passionate members of our community. I prefer transparency, even when it's not convenient. So there you have it. Read slowly. Think before you type. And let's figure out what's next.

    Here's a little stat for you, almost 1,000 unique accounts have played Basilisk this month and only 105 people actually donate monthly (85 as subscriptions).

    When people flip out about this effort like they own it, I'm shocked, because only 1 in 10 people DONATE any effort towards the game's progress.

    But they sure are happy to jump up and down when something doesn't go their way. Before you reply, think on that, I personally have donated 4,850 USD to this project and massive hours. Others have donated 10x as much in raw time. Exactly how are we all failing you?

    What are you doing to move the project forward?
    LordKator
    Developer

    lordkator@swgemu.com | www.swgemu.com
    SWGEmu is a non-profit, open source community project.
    SWGEmu FAQ | Install SWGEmu | Report Bugs

  3. #3
    Dedicated david665's Avatar
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    Walking Carpet wrote "We have Ralph Koster that keeping an eye on SWGEmu development he knows the devs of JTL and im pretty sure he would try at least connecting with the right people or giving you clues as to how to proceed even if hes got hes hand tied contractually."
    I absolutely don't see this happening. Koster has probably moved on, as he should have. Being aware of a project is quite different in being interested in it or supportive of it. As I understand it, Koster was burned bad by his time on SWG. SOE threw him under the bus as soon as it was convenient for them to do so, just like they did to the playerbase at the time to chase new subs, which never came.
    Rory Koroo - Eclipse Server

    RoryKoroo - Basilisk Server

  4. #4
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    Thank you ALL for all the hard work, the countless hours, the headaches, etc.
    Thank you most of all for not giving up even when it was bad.
    And thank you for loving the same game we all love and being relentless,
    getting back up when knocked down.

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