LordKator
Developer
lordkator@swgemu.com | www.swgemu.com
SWGEmu is a non-profit, open source community project.
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Yep. Classic leadership failure. Rather than trying to figure out how to be a better WoW, they should have figured out what their customers loved about SWG, and then worked tirelessly to make more of the same.
Oh, the lessons we learn, when we work on such time-wasters as video games, eh?![]()
Farelli
SWGEmu Admin
SWGEmu is a non-profit, open source community project.
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I know this will hurt some folks who were set on waiting for JTL but honestly from what I have seen in the past ~6 months I don't think this game is active enough to support both the ground and space. With how much of a ghost town the ground is I really don't see how JTL would work here or ever have enough people interested in it to be worth the time to code. I personally think this is good news but I am sorry to hear it for the JTL supporters.
Best Regards,
Saquon/Roggae
as a flight sim guy that crafted and resourced for shipwright... well thanks for letting me know to look elsewhere instead of waiting another 10 years.
GL SWGemu and good going getting the ground game up and running as well as it is for those that like that. Good Bye
Thanks Mobyus1 and Praxi34.... I am trying to get ED or SC loaded for years but have not had the drive/time to do so as it is not StarWars lol
I run Linux only and moving from wine32 to wine64 has caused some problems for all my gaming anyway.
ED or SC would be cool but to get my fix I play https://www.vendetta-online.com/ from time to time,
infact being a FlightSim only indie game (that supports Windows/Mac/Linux/Android...) it would be a fit to skin for SWG but they have a subcription base income,
might be an avenue to explore a bit SWGemu-VO add-on that is not JTL but skinned with SWG allowing SWGemu to bring to the game
SW fan base, VO flight engine, SWGemu space ports as doors to VO, allowing a possible share to subscription LOL.
BTW Thanks SWGemu Devs so much for your work, and I understand the constraints and complexity of doing JTL at this time,
specially with all the ground gamers support to not bother wasting time in something they are not interested in.
Consolidation of base can be a uncomfortable fact of life. lol
Last edited by Maxiom; 09-16-2019 at 12:58 AM.
OK EMU without JTL for me.
One question for 1.0: how many starting characters for 1 account? 1 or 2? Has this been decided yet?
Thank you to the DEVELOPERS . Great job!
Opith
We will not be discussing the final config of our new server until we are ready to do so. There is no value in slowly confirming or denying individual things all over in random posts. It’s not fair to the other 90% of the population that doesn’t read the forums. When we’re ready there will be detailed spec plus processes described for how the server will be ran etc.
LordKator
Developer
lordkator@swgemu.com | www.swgemu.com
SWGEmu is a non-profit, open source community project.
SWGEmu FAQ | Install SWGEmu | Report Bugs
If only we could get folks to even OCCASIONALLY read the forums!!! I logged in last night in the middle of a semi-frantic discussion on genchat with someone going on about the upcoming wipe to Basilisk and another NEW player saying that they didn't want to bother playing at all if everything would be lost soon.
I tried to console the new player (getting continued argument from the other) that there is no current plan for a wipe and yes technically when 1.0/Suncrusher comes out it's a wipe because we're starting from scratch, but there is no set timeline so it's not going to be anytime soon (1-2 years???). Also mentioned what I'd read with all the JTL hubbrub that it's POSSIBLE Basilisk may live on as is even with Suncrusher. I suggested the BOTH read the forums occasionally and especially the 2 JTL threads (this and the original now closed one).
I said nobody knows and nothing is set in stone so for now JUST HAVE FUN, and with your 10 character slots use this opportunity to explore other factions, professions, etc.
only about 15% of swgemu playerbase ever come back here to read forums after installing , they come back if there's an issue or to keep track of Trade forums.
I think there is a clear message on the main page about wipes and what not, Mobyus repeats it in many of his videos but many still think 1.0 is in a year or 2 well its way farther then that 3 or 4 years unless developers recruiting goes great and the team gets bigger getting more work done.
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