I've always thought limiting downloads on future code to people who hold the approved license would be reasonable. Seems to be the "way of the world".
I've always thought limiting downloads on future code to people who hold the approved license would be reasonable. Seems to be the "way of the world".
No news for the first lifting of restriction?
You know those feels when something you are REALLY looking forward to is coming but you have to be all adult and patient and not froth at the mouth about it? That.
Application submitted for RogueOne. Thanks!
Once we get this 24 hour non timer restricted engine are we going to have to go through all of the hurdles again just to get what basilisk has now 2-3 day up time . seems like a huge pyramid scheme in my eyes. So we go from a 2.25 hour timer that's taken you guys since 2006 to give us , WE only get this option if we turn over all of our files opensource to everyone . Is this non timer restriction only a 1 day engine or are we going to have to go through all of this crap again to get the 2-3 day engine that basilisk has as well..???
I could be wrong, but I don't think it's the engine that determines the uptime on Basilisk. It's the server code itself. As it becomes more stable after each publish, the uptime improves.
edit: hopefully a red-name will chime in and either correct or confirm my statement soon
Last edited by Ellyssia; 06-25-2015 at 01:10 PM.
Ellyssia
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Basilisk has not time restrictions, same as the engine without time restrictions that will be distributed. Basilisk uptime depends on the stability of the core and/or on the need for fixes or patches that need to be pushed.
I know this isn't the topic for this discussion, but I have to say it.
You guys did an excellent job! The game is really out of this world, I've always wanted to play it and now I can. All thanks to you!
Keep up the good work!
Revelation Online is Online since 3 days 17 hours 15 minutes 33 seconds
we getting this soon or whats up?
https://stats.revelationonline.net/
It does appear that we are taking our time, but we currently have all hands on deck because of the Pub7 and ironing out most urgent bugs and stability fixes. I don't think anyone can/will focus on applications before Bas is deemed stable and focus is shifted fully to Pub8.
I have spent about 6 hours reading everything that I have missed in regards to development, not drama, over the last 6 months that I have been gone. I have submitted my application for the core3 server with the segfault free coding and look forward to when I am able to get it up and running, I have an entire guild of players who have been waiting for this day for years and we greatly appreciate all the hard work that the SWGEmu team have put into this project. Many of our guilds coding literate people have been waiting for the chance to modify the server to expand its functionality for additional content and have no problem sharing that information with the community, but those who are looking for nostalgia might not like it as our changes might be visual as well and content based. Thank you again for all the work you have done SWGEmu team!
Just PM Scurby on IRC or ask in #swgemuservers. I've been away for almost 2 weeks so I'm a bit out of the loop right now.
Yeah, I believe I've found a bug with the re-sets also. We've had a few harvesters that bugged on our server that players have reported a bug so an admin toon can pick it up. I have finally been able to re-create this bug and it takes opening the harvester in the 3 minutes before the server reset that is in the rollback. After server re-set, the toon trying to get into the Harvey is de-synced upon trying to interact with the harvey and requires a hard-log to be able to see the radial.
Last edited by Esquire; 07-15-2015 at 02:43 PM.
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