Thank you guys, your sheer willpower and love for this game have brought it back from the dead, and we're getting closer to the end of this long lasting journey.
Thank you guys, your sheer willpower and love for this game have brought it back from the dead, and we're getting closer to the end of this long lasting journey.
Congrats, SWGEMU
Spriggs Jerekson - a Mon Cal with a taste for adventure and a penchant for bad fashion
love the news, cant wait for the excitement to come. Keep up the great work.
I cannot wait for 1.0 to be released and we can all start the adventure from zero. It will be almost like going back to the start when SWG was first released. I take my hat off to all those who have helped it to this stage. This will mean me having to donate on a regular basis I guess - it will be worth it though
Nice! I haven't been able to play much recently but I'm excited all the same! Though on the note of shifting towards Beta and not adding newer content, what is the news concerning JTL? (If it was cancelled or mentioned before, I might have missed it)
They moved the goal post for JTL to after Suncrusher release, since it is a different type of game (Tick based 3d environment vs whatever ground game is considered). Probably hoping renewed interest will push it forward. I'm confused about the game being on pub 10, with the goal being 14.1, but saying the game is entering beta. My understanding of development lingo may be harming myself.
There are 3 numbers that are tossed around quite frequently. 14.1, 1.0, and Pub#.
14.1 is the version of LIVE SWG the SWGEmu project is emulating.
1.0 is the completion of the SWGEmu project, where the ground game is finished and the new play server is opened up.
Pub# is just whatever Publish the SWGEmu project is currently on. There is no set number of Publishes before we reach 1.0.
Up until this announcement, SWGEmu's v1.0 was meant to be an accurate emulation of Live SWG v14.1... so the two could have been considered the same. However, now that we're moving into beta, it appears that our 1.0 will now feature some non-14.1 changes, which is exciting.
Hope this helps.
Last edited by Mobyus1; 02-03-2020 at 05:31 PM.
Never give up. Never surrender.
Scurby
QA Leader
SWGEmu is a non-profit, open source community project.
How to report bugs | Live Support | Mantis (Bug Tracker)
scurby@swgemu.com | Gerrit | Jenkins
This is great news. I shall await my promotion to lead creative director of swgemu.
algebuckina
Event Coordinator Intern
SWGEmu is a non-profit, open source community project.
How to report bugs | Mantis (Bug Tracker) | Live Support
Install SWGEmu | Fix SWGEmu | Submit a ticket
Mod The Galaxy Staff https://modthegalaxy.com/index.php
LordKator
Developer
lordkator@swgemu.com | www.swgemu.com
SWGEmu is a non-profit, open source community project.
SWGEmu FAQ | Install SWGEmu | Report Bugs
algebuckina
Event Coordinator Intern
SWGEmu is a non-profit, open source community project.
How to report bugs | Mantis (Bug Tracker) | Live Support
Install SWGEmu | Fix SWGEmu | Submit a ticket
Mod The Galaxy Staff https://modthegalaxy.com/index.php
Farelli
SWGEmu Admin
SWGEmu is a non-profit, open source community project.
How to Report Bugs | How to Search Bugs | Mantis (Bug Tracker)
algebuckina
Event Coordinator Intern
SWGEmu is a non-profit, open source community project.
How to report bugs | Mantis (Bug Tracker) | Live Support
Install SWGEmu | Fix SWGEmu | Submit a ticket
Mod The Galaxy Staff https://modthegalaxy.com/index.php
There are currently 2 users browsing this thread. (0 members and 2 guests)