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Thread: June 11th wipe

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  1. #1
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    Quote Originally Posted by cru jodo View Post
    [phead]June 11th wipe

    • Current Basilisk bugs and broken or missing professions
    A lot of reported bugs are already fixed on Nova, and those fixes will transfer to Basilisk after the wipe. Professions such as Creature Handler, Droid Engineer, Bio Engineer, Commando, DOT weapons, creatures not dropping aggro, GCW will remain unavailable/broken for the time being, they will be added at the later date.

    • Jedi on Basilisk

    Players wont be able to unlock Jedi before Village system too is added, tested on TC: Nova and deemed ready.

    I bet there will still be ATLEAST 8 threads a week still asking about these....

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    SWGEmu Retired Community Relations bigevil's Avatar
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    Quote Originally Posted by bluree View Post
    I bet there will still be ATLEAST 8 threads a week still asking about these....
    You could have everyone have to digitally sign that they read the announcement and you'll still get 5 by weeks end......at least
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    Quote Originally Posted by cru jodo View Post
    • Jedi on Basilisk

    Players wont be able to unlock Jedi before Village system too is added, tested on TC: Nova and deemed ready.

    Quote Originally Posted by bluree View Post
    I bet there will still be ATLEAST 8 threads a week still asking about these....
    lol well said bluree, however I would like a bit of clarification on this subject.

    1. It is said that Jedi will not be implemented until "the Village too is added" I take this to believe that both hologrind and village will be active at the same time, is that correct?

    2. If answer to question 1 is correct, will players have to choose between hologrind and village, or will they have to do both?

    3. Will players be credited for hologrinding from June 11th? or will it only be from when Jedi is implemented? (is it a waste of time hologrinding from Monday?)

    4. If players have to do both the hologrind AND the village, will the exp requirement for village grinding be reduced? Because at 14.1 players needed to acquire approximately 120 million weapons exp, to trade in at 30 to 1 (along with combat exp at 3 to 1) in order to achieve the required force sensitive exp for the 6 FS lines for Jedi. If this is in addition to the hologrind, it will take the average HARDCORE, 20 hours per week player, about 2 years to unlock. That is constant Jedi grinding, it would be a deader server than liberator was at the end.

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    Redundant post after cRush answered my questions.

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    Quote Originally Posted by Sumane View Post
    can I ask why?
    Look above, cRush explained what you have to do to unlock Jedi on Bas.

    P.S. Ill add his post to the OP.

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    Senior Member Bostwain's Avatar
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    You spelt right wrong.
    Bostwain


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    No, hologrind will have no effect on obtaining Jedi on basilisk. Don't waste your time with it.

    Follow the Village Jedi guides up to the point that you are waiting for the old man to appear. When Village gets implemented, he will appear.
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    Quote Originally Posted by cRush View Post
    No, hologrind will have no effect on obtaining Jedi on basilisk. Don't waste your time with it.

    Follow the Village Jedi guides up to the point that you are waiting for the old man to appear. When Village gets implemented, he will appear.
    ty very much, exactly what I needed

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    1 Character per day creation limit, 10 max, and 2 online... How can we get two toons online the first day, if we can only create one a day? :P

    Not a big deal. I play while I'm at work, since I'm just an electronics babysitter.
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    Quote Originally Posted by chiwar7178 View Post
    1 Character per day creation limit, 10 max, and 2 online... How can we get two toons online the first day, if we can only create one a day? :P

    Not a big deal. I play while I'm at work, since I'm just an electronics babysitter.
    this was the first think i noticed when i read the thread. i was afraid that i'd be the one to ask the question and catch flak for it. glad i'm not the only one who's first concern isn't that they won't be able to unlock jedi on the first night of the server. if it were still the old game we'd already be seeing the /ragequits and the stream of people saying they were taking their ball and bat and $15 a month and going home.

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    Addicted Joshino's Avatar
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    Quote Originally Posted by cRush View Post
    No, hologrind will have no effect on obtaining Jedi on basilisk. Don't waste your time with it.

    Follow the Village Jedi guides up to the point that you are waiting for the old man to appear. When Village gets implemented, he will appear.
    It is just going to be a saber disco again...

    bah.

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    Very good News. God Job Team.

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    Quote Originally Posted by Joshino View Post
    It is just going to be a saber disco again...

    bah.
    I'm not a fan of Village, either, but
    A) It was in at 14.1.
    B) It will force the development of content that might otherwise not get done if Jedi is available.
    C) Hologrind caters only to the group of players who spend maximum amount of time playing. Those who only get to play the weekends, or 5-10 hours a week, are severely handicapped by Hologrind. Village is kind of boring, but if it does one thing, it bridges the gap between hardcore and casual player. Necessary evil.
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    Addicted Joshino's Avatar
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    Quote Originally Posted by cRush View Post
    I'm not a fan of Village, either, but
    A) It was in at 14.1.
    B) It will force the development of content that might otherwise not get done if Jedi is available.
    C) Hologrind caters only to the group of players who spend maximum amount of time playing. Those who only get to play the weekends, or 5-10 hours a week, are severely handicapped by Hologrind. Village is kind of boring, but if it does one thing, it bridges the gap between hardcore and casual player. Necessary evil.
    A)What's the obsession with 14.1, no tefs the village... sabre discos.
    B)Ok
    C)Please don't cater jedi to casuals. (May as well make it available at start-up, oh wait...) It makes going every other class pretty much redundant. Lets face it jedi are alpha no matter how you slice it, no unbugged ls resistance, the ability to heal all ham pools and heal mind without f'in themselves up, the list goes on...

    No player hating here btw, but hot damn I want to play something cerebral and varied, rather than a mindless rave.

    Perma death would be cool. Or a whole skill tree loss upon death. LOL.
    Last edited by Joshino; 06-10-2012 at 03:57 PM.

  15. #15
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    Quote Originally Posted by Joshino View Post
    A)What's the obsession with 14.1, no tefs the village... sabre discos.
    B)Ok
    C)Please don't cater jedi to casuals. (May as well make it available at start-up, oh wait...) It makes going every other class pretty much redundant. Lets face it jedi are alpha no matter how you slice it, no unbugged ls resistance, the ability to heal all ham pools and heal mind without f'in themselves up, the list goes on...

    No player hating here btw, but hot damn I want to play something cerebral and varied, rather than a mindless rave.

    Perma death would be cool. Or a whole skill tree loss upon death. LOL.
    After having 2 Jedi pre-nge, i really dont want to go through all that grinding again myself so, ill just be focusing on my BH'er skills ready to hunt those pesky Jedi down, all Imperial of course :P
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