Jaws
CSR
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nvm found it
Code:// SPICE enum { SPICE_BOOSTER_BLUE_UP = 0x18A5AEFB, SPICE_BOOSTER_BLUE_DOWN = 0xC62DFBF1, SPICE_CRASH_N_BURN_UP = 0x5E1BE4D6, SPICE_CRASH_N_BURN_DOWN = 0xA920056F, SPICE_DROID_LUBE_UP = 0x0C969AE9, SPICE_DROID_LUBE_DOWN = 0x7E3B0A02, SPICE_GIGGLEDUST_UP = 0x3E41BA17, SPICE_GIGGLEDUST_DOWN = 0xC11922D4, SPICE_GREY_GABAKI_UP = 0xE5C9CD20, SPICE_GREY_GABAKI_DOWN = 0xD2121CC4, SPICE_GUNJACK_UP = 0x09B6F8FC, SPICE_GUNJACK_DOWN = 0x13305C97, SPICE_MUON_GOLD_UP = 0xFBE87E37, SPICE_MUON_GOLD_DOWN = 0x8228D074, SPICE_NEUTRON_PIXEY_UP = 0x5DC6921F, SPICE_NEUTRON_PIXEY_DOWN = 0x8D549786, SPICE_PYREPENOL_UP = 0x1EBC62E5, SPICE_PYREPENOL_DOWN = 0x813D6F28, SPICE_SCRAMJET_UP = 0x2E03F676, SPICE_SCRAMJET_DOWN = 0xA02DF2DE, SPICE_SEDATIVE_H4B_UP = 0xD7A72ACF, SPICE_SEDATIVE_H4B_DOWN = 0x35D64963, SPICE_SHADOWPAW_UP = 0x3AAD2B89, SPICE_SHADOWPAW_DOWN = 0xE506BE60, SPICE_SWEETBLOSSOM_UP = 0x7EC00CB8, SPICE_SWEETBLOSSOM_DOWN = 0x5B3DB3C1, SPICE_THRUSTER_HEAD_UP = 0x530E31B7, SPICE_THRUSTER_HEAD_DOWN = 0x3AE01653, SPICE_YARROCK_UP = 0xE7F8C957, SPICE_YARROCK_DOWN = 0xA664F2EC, SPICE_KLIKNIK_BOOST_UP = 0x37173CAD, SPICE_KLIKNIK_BOOST_DOWN = 0x7DE346EF, SPICE_KWI_BOOST_UP = 0x629FA918, SPICE_KWO_BOOST_DOWN = 0x714E1687 };
Nice news, thank you. A step forward in the direction of 1.0
I just want to inform that today, on Talus only and at Nashal only, any loot macro is not working. Probably a bug.
when can we expect crackdown on bas?
Gorath 2003 <3
Giggledust-Dan (MasterSmuggler/Awesome420)
bring back the TEF's!
As always, we do not give out ETAs around here #SunCrusher 2009
Lolindir
SWGEmu Admin
SWGEmu is a non-profit, open source community project.
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Great work again. Thank you team!
Thank you, really great job!
So... Basi is on 10.4?
And the target is 14.1?
I see a roadmap for Publish 11 - is there one for 12, 13, and 14?
Just curious how long until (a) Basilisk will get "wiped" or replaced in a go-live and (b) new content will be added. (Yeah, I get it, your focus is back-end systems implementation for a 14.1 clone) Three publishes to go, sounds like "years" still ??
Our publish numbers don't "line up" with Sony's publish numbers. It's possible publish 11 will be our "last one" to meet SoE's equivalent of 14.1.
SoonerThanYouThink(TM). We don't give ETA's since all the coding and testing is volunteer based. For example, if COVID or last years 'dupegate' hadn't struck we might even already have been done. Who knows what else the universe will throw at us between now and our 'finished ground game' endpoint.Just curious how long until (a) Basilisk will get "wiped" or replaced in a go-live and (b) new content will be added.
Jaws
CSR
SWGEmu is a non-profit, open source community project.
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belated thank you to the SWGEmu team. Crazy dedication.
If we are already talking about updates, please tell me what languages you need to know to write them. I'm currently learning React.JS and Node.JS ProCoders. Can they be useful?
Last edited by DannyPhilips; 08-11-2021 at 10:20 AM.
I don't know the languages you mention here, but here you can see our recruitment thread for coding contribution.
https://www.swgemu.com/forums/showth...824#post125824
Lolindir
SWGEmu Admin
SWGEmu is a non-profit, open source community project.
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Thank you so much for the link with the requirements!
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