Now if anyone would just give a direction of where they drop. Certainly not off of Corsec npc's. Maybe just higher end mobs? Nightsisters, Geonosians etc?
Now if anyone would just give a direction of where they drop. Certainly not off of Corsec npc's. Maybe just higher end mobs? Nightsisters, Geonosians etc?
Oh since the cats out the bag, #serverfirst
IGN: Odaus/Ashyy Larry
Last edited by chiwar7178; 07-02-2012 at 09:25 PM.
Otedo - Ranger/Rifleman
Charlie - ?
Drop-off vendor: 268 -5652 Corellia
hmmm so unless i buy clues as a non combat player this is slightly unfair or can i find them while crafting ????
No you can't. But that wouldn't really make sense anyway.
I created a combat character just to get these and gave up shortly after due to the rarity of finding them (maybe because I was killing low level mobs). Eventually looted CLUE #3 that way but bought the rest. Got them faster by crafting, making money, and buying them.
Last edited by mwsupra; 07-02-2012 at 09:35 PM.
Kreen
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I think the event is pretty nicely done from all the viewpoints, but i guess theres always someone that isnt happy with it.
Perhaps, whenever a crafter is using a looted schematic, an uber-badass schematic(s) could be parsed from the information--like there's a programming backdoor in the software of the looted schematic that someone's datapad might randomly stumble-upon and access.
Looted schematic has x% chance to create [per system message and datapad entry] schematics for the uber-rare, or SWGEmu-only, stuff:
*Crafted (or should I write: engineered) krayt tissues/acklay bones/rancor bile/spider venom/other enhancements
*Crafted heavy duty clasps/heavy leather segments/other enhancements
*Bonus uses of crafted schematic
*Random looted schematics
*Crafted anti-decay kit/resource deed (% of final assembly would determine time and date of anti-decay kit expiration--set a max of like 6 months, while attached to an item)
*Instant shuttle beacons
*Instant @buff tickets
*Orbital bombardment beacons
*Clone of cRush in uber-DEV-god-mode to wail on all mobs in the area for 45 seconds
I could keep going, but those are just a few off the top of my head...
Otedo - Ranger/Rifleman
Charlie - ?
Drop-off vendor: 268 -5652 Corellia
Thought it was very well done, even though I couldn't participate.
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The problem with crafting is that you'd have to alter the code either for the crafting manager or the draft schematic to add those probabilities in there. With combat, it's a simple matter of adding something to the loot tables, where creatures pull from to decide what they drop based on a percentage. Crafting doesn't work that way.
That means, it's easy to add something like a new item to drop from the loot tables than it would be to add an item spawning from a crafting session. Though it's possible, you would have to alter the code away from 14.1, the goal of the project. Adding something to a loot table doesn't alter code.
Now watch, cRush is gonna take this as a challenge and find a way. Crafting loot tables or something =)
Kreen
Retired SWGEmu Staff
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SWGEmu is a non-profit, open source community project.
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I can do anything mwahahah.
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Retired Developer Lead
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