Last edited by Fastburn; 09-24-2019 at 11:51 PM.
Fastburn
Quality Assurance
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That one is an engine... it's not an existing game "being glued in".
From his op...
Basing my suggestions off ^^^ this post in the OP. They've considered another engine before, so it's not in the realm of unbelievable, that they might consider another option if it is workable.
So if there's another viable option... why not look into it considering how the current user base has nosedived since the jtl announcement.
The only other option is for them to hack in the code to the current engine that wasn't designed for 3d space functions like ticks and uses a different spatial indexing tech.
In his own words... "it would be a nightmare".
That's the whole point of using an engine... so that it doesn't have to be designed from the ground up and building your own engine. It already has a spatial indexing tech for space travel and it has a combat system built for things like projectile "ticks", etc.
You know... the stuff that he said would be a nightmare to hack in and that they don't have the devs for.
You might even find people competent in dev with the engine who might be willing to donate their time to a STAR WARS project.
Or you could use the open source branch of the engine that was developed FOR Star Wars. You might be able to get some devs from that project to help out with the engine here...
https://www.moddb.com/mods/fwtow
So in case a dev, and not a qa, is reading... maybe this is a viable solution.
https://en.wikipedia.org/wiki/FreeSp...e_Code_Project
https://github.com/scp-fs2open/fs2open.github.com
https://www.moddb.com/engines/fs2-open-engine
Last edited by kenobuOwan; 09-25-2019 at 05:22 AM.
Won't be playing Finalizer and inactive until 1.0.
Bashing our QA who try to give you an honest answer, will not help your case. Several of our QA also do code, so they are not all lost when they talk about it, as it seems you believe with this comment.
At this point, we will not go this route. We are working on putting together a JTL team and some have reached out, but nothing is finalized and if it does, it will be a lot of work. You will just have to trust that our devs know the best way forward. Everyone of our active developers are actually senior devs professionally, so I have faith in that the decisions they make, are for the best for our project.
Lolindir
SWGEmu Admin
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Because a potential viable option shouldn't be fwd'd and investigated.
Instead of being courteous and saying thx for the input we'll fwd it on, instead it's "It's been asked and answered, you don't know what you're talking about" snark.
It's clear that it's falling on deaf ears.
Last edited by kenobuOwan; 09-25-2019 at 09:20 AM.
Won't be playing Finalizer and inactive until 1.0.
I believe they already know about the information you have provided, that is where my comment about trust in our development team comes in.
If a job in a supermarket is what you wish to pursue, I say go for it!
Actually, there are a lot of members in this community that have software development experience, some of them have contributed code as well (and several have started their own servers). If you wish to help the project, we are open to people who wish to contribute to the project. Our recruitment is always open in that department. Feel free to contribute. Mantis is full of work that needs to be done and there are still things that need to be implemented and there is ofc the future as well, be part of the team that shape the new server.
Most of our devs and QA are willing to help and teach people who wish to contribute. Just reach out to some of them and start talking. Our Discord channel is a good place to get a hold of us.
You can also ofc read the recruitment post
https://www.swgemu.com/forums/conten...-is-Recruiting
Lolindir
SWGEmu Admin
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I say buy the damn engine, let someone else do the job for us.
We will cut our expenses until they finish the job.
But with all things said kenobuOwan, Mobyus1 is hosting an interview with Lordkator and ask for questions sent in to him. Follow this link to submit your question
https://www.swgemu.com/forums/showthread.php?t=225598
Lolindir
SWGEmu Admin
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Sorry for the lurker post but I'm honestly surprised by the number of people whom actually do not know whats going on. Plenty is posted and pinned as to the reasons for the progression of development. Funny stuff happens to intellectual property when departments and companies switch hands, usually things are lost forever in the quagmire of legalese. Stuck in a limbo of proprietary ownership to ghosts.
Anyways, I'm glad your starting up a JTL team even though the original plan was not to start on JTL until the ground game was complete. I think its a fair compromise considering the interest of the community in JTL along side the ground game.
Keep up the good work as always devs!
~ LeAto Zill
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