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Thread: [Event] "Friday" Fight Night! 5/1/11

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  1. #1
    Retired SWGEmu Staff Kreen's Avatar
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    I will confess, the reason the battlefields are the "give and take" narrow types is so that I can monitor it easier and summon back those who exploit out of the walls. Though yesterday's field was definitely not my best... I overslept and was pressed for time, and I made it a bit narrow

    While Tatooine is gonna be a hard planet, most all of the future battles are going to take place near bodies of water to help deal with the fire issues.
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    SWGEmu Retired Community Relations bigevil's Avatar
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    Quote Originally Posted by Kreen View Post
    I will confess, the reason the battlefields are the "give and take" narrow types is so that I can monitor it easier and summon back those who exploit out of the walls. Though yesterday's field was definitely not my best... I overslept and was pressed for time, and I made it a bit narrow

    While Tatooine is gonna be a hard planet, most all of the future battles are going to take place near bodies of water to help deal with the fire issues.
    Make no apologies. Big wide open places can be boring unless you have defined groups, advanced planning, understanding of battlefield tactics, and proper toon selection to support such warfare.

    With such an ecclectic group, a more "choke point" oriented format makes sense, and is easier to control as you stated. Maybe in the future with more defined guild structures and teams set up for such battles, things such as large open warfare can take place.

    I understand the previously stated desires for proper flanking ability, freedom of movement, and other considerations, but hey man....we got to do some fighting. hehe. All in good time and with more planning by players, not just staff, it will all come to fruition.

    Hooya.
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  3. #3
    Addicted Mahonra's Avatar
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    Quote Originally Posted by Kreen View Post
    I will confess, the reason the battlefields are the "give and take" narrow types is so that I can monitor it easier and summon back those who exploit out of the walls. Though yesterday's field was definitely not my best... I overslept and was pressed for time, and I made it a bit narrow

    While Tatooine is gonna be a hard planet, most all of the future battles are going to take place near bodies of water to help deal with the fire issues.
    Using walls to confine the battle is good. Very good.

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  4. #4
    Dedicated badshrooms's Avatar
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    Quote Originally Posted by Kreen View Post
    While Tatooine is gonna be a hard planet, most all of the future battles are going to take place near bodies of water to help deal with the fire issues.

    Meh, Better buy some better diseases then!

    Just make it so the water is off to the side or at a re-treatable location, it Would be lame if the entire fight was in a lake...
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    -
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    WHY are Fires an Issue? They are in-game systems that more than half of the players have invested time into gathering. Thats like saying every one should gain some natural lightsaber resistance because they hurt so bad.

    Not our fault that players cant coordinate doctors and fire heals, I didnt let a fire take me to more than half black bar on any stat before I dealt with it...

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