I read through the thread on my phone, so I may have missed it, but will BH armor be dropping?
Overly Enhanced Armor: Port Royal, Corellia (-1430, -5415)
Burly's Resources and BMS Architect Goods: South Coronet Mall, Corellia (654, -5309)
Great work everyone, I was only around for Post NGE SWG, and as much as I thought it was fun, I am by far enjoying Pre-CU even more, keep up the fantastic work!!!
When I was reading through some of the dev stuff/code changes the past two weeks or so, I saw something about component integrity affecting final item integrity and got pretty excited, but I don't see it in these notes. Is that not in this patch or was it overlooked in the patch notes write up?
Kaellor Zenner - Master Weaponsmith
BTF Premium Weapons East of Mining Outpost on Dantooine (1040, 2055)
Scurby
QA Leader
SWGEmu is a non-profit, open source community project.
How to report bugs | Live Support | Mantis (Bug Tracker)
scurby@swgemu.com | Gerrit | Jenkins
the random spawns will be nice. it will not only make it more fun to play, but reduce the amount of people who "have to camp a certain area". Thanks SWGEMU team!
Looks good, looking forward to see the faction bases in action again![]()
Did they fix choke? cause if they didnt you guys suck.
Overly Enhanced Armor: Port Royal, Corellia (-1430, -5415)
Burly's Resources and BMS Architect Goods: South Coronet Mall, Corellia (654, -5309)
Scurby
QA Leader
SWGEmu is a non-profit, open source community project.
How to report bugs | Live Support | Mantis (Bug Tracker)
scurby@swgemu.com | Gerrit | Jenkins
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