Incredible job. /deepbow in respect
I am very excited about the publishes. Great work all. It takes an admirable level of dedication to take something that was once loved and tossed aside and make it better again. Many thanks.
"Fixed NPC lairs (missions) to no longer spawn additional mobs when the lair is attacked."
I thought that was intentional. Was there a particular reason why additional spawning mobs was a bad thing? I liked being able to fight more than one NPC per lair mission. Will random spawned lairs still spawn mobs when attacked?
Only been back playing for 2 weeks since the cu killed swg, that is some impressive patch you guys have been working on
/bow.
this seems more detailed if accurate?
https://docs.google.com/spreadsheet/...ZSzdoRlE#gid=0
Bert Last
Retired SWGEmu Staff
bertlast@swgemu.com
SWGEmu is a non-profit, open source community project.
How to report bugs | Live Support | Mantis (Bug Tracker)
Scurby
QA Leader
SWGEmu is a non-profit, open source community project.
How to report bugs | Live Support | Mantis (Bug Tracker)
scurby@swgemu.com | Gerrit | Jenkins
"•Fixed several naked NPCs." <--- Thank god!
One thing I remember testing right on about a year ago on nova was the sythe quest, did not notice it mentioned here, is this still not going in? Just wanted to say awsome update, and having done time testing on nova, respect for all the hard work, thanks a lot!
IGN Hoobaloo drop winnings off at vendor five and four stat pups /way -6248 6728 Clanville, Naboo and will pick them up within 24 hrs.
Nice. A couple more years and I will return, when Creature Handler is up and running.
Reading OP made me giddy. This is gonna be awesome!
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