Quote Originally Posted by Azlad View Post
I don't get why this actually made it to the test server in the first place. Screenshots and personal experience determined that the guide was essentially extremely flawed. From states such as "immobilized" and "evading" to making the skills work like their descriptions (which a lot of them never did), the JTL Prima guide looks like the most flawed document and furthest thing form how the game actually functioned. For example, Fan shot is listed as a single target ability when we all know it was the only cone attack Pistoleers ever had. Bodyshot 3 has a lower multiplier than Bodyshot 2, etc. On top of that, wasn't that guide made for the JTL launch when patch 14.1 is what the team is going for? Just confused by all of the contradictions and blatant inconsistencies that have been pointed out by the community in the JTL Prima Guide.

I've been monitoring that thread closely (https://www.swgemu.com/forums/showthread.php?t=46404) and it seems like numerous people, including cRush, have commented on the guide's massive flaws. I don't understand why something so debated and untested at the moment would be pushed out to the play server so quickly. As posted in the 7/15 update (https://www.swgemu.com/forums/showthread.php?t=47674) under Dannuic's updates, he specifically states that the tweaks need some testing as well. Is 7/15 to 7/18 all the time needed to test the values and confirm them? Just seems shady and unnecessarily rushed.
A) Immobilized and Evading are states that are still in the client, and always have been in the client, and a full dump from SOE would have included these states, which was the line of thought when we encountered the guide from the JTL era.
B) Fan shot is also listed as a single target attack in the tool tip in game, which makes it obvious, when considering that a dump was made for Prima from SOE, why they listed it also as a single shot attack.
C) Prima never updated the information in the guide from the pre-launch Prima guide. We assumed that they did. When we found out that they didn't, we investigated SOE forums, and still found that modifiers weren't quite right, but were very much closer than before we changed them.
D) Stop being an asshat trying to make a big deal out of nothing. We are doing our best to recreate this game. What exactly are you doing? Just seems shady that you come on the forums and talk trash instead of help the effort.