Originally Posted by
TheAnswer
In the professional world you are paid and you have a work schedule, this gives you the opportunity to have an eta or a timetable. However this is not a job, today you have 1 developer writing code, tomorrow 10 and the day after tomorrow may be none. This is not a stable environment.
Letting aside that, you or your "professors" have no idea about the project. We didnt want to make an OR, we HAD to. We had to UNDERSTAND the client, to reverse engineer all the SOE designs, algorithms, objects, protocol, everything.
Core3 was started before we really knew any of the game designs besides some of the protocol and thats why we hit a wall. We COULDNT progress any further without the OR, which by the way wasnt a full rewrite, we still have pre-or code running.
Now we are pushing through bugs and implementing new features without fear because we know the core design of SOEs implementation.
The code wasnt started by amateurs, the engine/code was started by a professional game dev and most of us left on the team are professional coders.
So before you come here and start criticizing, first learn about what we do and who we are.