Finalizer Friday Update
03/15/2024
The SWGEmu Development Division
- [Fixed] Stability issue with zone object range check
- [Fixed] Stability issue in combat manager apply damage
- [Fixed] Merek spawn types and lairs not spawning accurate mobs - Mantis #8177
- [Format] Camp kit menu component
- [Modified] Camp placement and handling
- [Added] Trx specific to camps
- [Fixed] Posture change to be immediate at the end of incapacitation - Mantis #7591
- [Added] Field base and high tech field base camps to register with planetary map if owner is overt - Mantis #6787 Part 1
- [Format] Camp terminal menu component
- [Added] Faction perk weapon, armor and installation purchase from field base and high tech field base camp terminals - Mantis #6787
- [Fixed] Stability issue with object in a crafting tool
- [Fixed] Taunt command not being a combat queue command due to overwrite of space taunt command - Mantis #9016
- [Fixed] Counterattack command load error due to missing reference to command file
- [Removed] Space AI load message
- [Fixed] Stored manufacture schematics causing client spam of synchronized UI listen - Mantis #4383
- [Modified] Ship control device radial menu
- [Fixed] Warning shot failing to make creatures flee - Mantis #8546
- [Fixed] Proper precision on attack speed for warhead fusing mechanism - Mantis #7731
- [Fixed] Component attribute list message to use precision properly when displaying values
- [Removed] Two more bad spawn locations for artisan crafting missions - Mantis #8916
- [Fixed] FBC and HTFBC camp faction purchase prices reflecting the listed amounts
- [Fixed] Stability issue with calculate aggro mod
- [Modified] Close container command
- [Fixed] Stability issues with fishing manager
- [Fixed] Prototype remaining in crafting tool - Mantis #8921
- [Fixed] Theme park cell permissions updating properly for players