Finalizer Wednesday Update
05/03/2023
The SWGEmu Development Division
- [Fixed] Spawing on walls and other objects when using shuttles - Mantis #4499
- [Fixed] Typo in Dathomir nobuild regions
- [Added] Name of item blocking placement
- [Fixed] Junk dealer UI showing already sold item - Mantis #8534
- [Added] Sorting dumpcov by distance, collision check in dumpz
- [Fixed] No longer able to trigger faction change by /attack on inanimate objects - Mantis #8659
- [Fixed] Elevators breaking waypoint monitors, and players not seeing updates - Mantis #8774 & #8480
- [Fixed] Storing items in satchel in equipped backpack - Mantis #8587
- [Fixed] Contraband scanners using improper factional strings
- [Fixed] Players can no longer get fire dot while swimming - Mantis #8678
- [Fixed] Harvesters losing resources on server reboot - Mantis #6576
- [Refactor] Crafting ValuesMap for better handling of attributes
- [Fixed] Inaccurate component attributes - Mantis #8160
- [Fixed] Recharging droids that are dead - Mantis #8632
- [Fixed] Crafting tools seeing inventory full due to the newly created item being counted towards inventory total
- [Fixed] Combat toHit calculation - Mantis #8670
- [Fixed] Encumbrance on ubese armor bandoliers - Mantis #8813
- [Fixed] Hero of Tatooine pirate leader keeping players in combat - Mantis #7461
- [Fixed] DNA manager improperly checking if sampled AI agent has ranged weapon
- [Fixed] Visible experimental groups showing duplicates when crafting
- [Fixed] Alphabetical ordering of experimental groups during experimentation
- [Fixed] Max visible experimental group percentage being set properly for experimentation
- [Fixed] Experimental attributes and groups from Geonosian cubes showing on wrong item types
- [Fixed] Spelling for rebel themepark NPC - Mantis #8668
- [Fixed] Proper color customization options showing for droids during crafting and when using customization kits - Mantis #8767
- [Fixed] Players able to flip POI bases without being the proper faction status - Mantis #8697
- [Format] ManufactureSchematicImp and CraftingSessionImp
- [Modified] Add component to slot method for removing items from crates
- [Added] Additional debugging in resource laboratory for component attribute values
- [Fixed] Droid socket cluster not showing correct amount of player modules in attributes - Mantis #7642
- [Fixed] Issue causing components to not be properly stored on the crafted object
- [Fixed] Proper amount of playback modules showing on droids
- [Fixed] Stability issue due to missing lock on incapacitation recovery foods
- [Fixed] GCW player bases verify minefields
- [Fixed] Moods randomly set on faction aligned NPCs
- [Added] Additional debug info when building fails to spawn creature in cell from template
- [Fixed] NPC and objects spawns final review for imperial GCW bases - Mantis #6879
- [Fixed] toHit evadeChance and accuracy while moving modifier
- [Increased] Range for quest spawner to look for a point when in a navmesh
- [Fixed] WearablesVector and CombatQueueCommand hitLocations - Mantis #8836
- [Fixed] Dead droids being able to be recharged - Mantis #8632
- [Fixed] Stability issue with rental vehicle control device
- [Added] Support command to easily remove and reset players HAM modifiers to their default values
- [Fixed] Issues with buff removal and improper max HAM values - Mantis #8841
- [Fixed] Attributes map causing loot items to use stats of previously looted items as base values
- [Fixed] Attribute list for DNA sample and Genetic Components - Mantis #8848
- [Fixed] NPC and objects spawns final review for rebel GCW bases - Mantis #6879
- [Fixed] Stability issue with turret donation - Mantis #8787
- [Modified] Base donation stability issue
- [Fixed] Death watch and black sun templates to have thrown weapons
- [Fixed] Composite armor coloring - Mantis #8839
- [Fixed] toHit evasion skill calculation and state checks
- [Fixed] Players bypassing group ejection from DWB - Mantis #8233
- [Fixed] Typo in factory crate type for BIO components
- [Fixed] Hair color or style changing when equipping clothing after ID session - Mantis #8104
- [Fixed] FS village luck survey quest - Mantis #8353
- [Format] Clang format FactoryObjectImplementation
- [Fixed] Vicious Huff Dun improper max damage - Mantis #8852
- [Fixed] Issue with some droid component attributes listing twice
- [Fixed] Pharmaceutical object attribute list inacuracies
- [Added] playerkilled lua global variable
- [Added] Special PVP building type for buildings used in GCW zones to allow entrance while TEFed
- [Added] Custom object type for GCW PVP reward token
- [Added] Accelerated FRS maintence config option and config multiplier
- [Added] Two new rebel patrol squads (commit: 8ed0179) — Adam Day / githubweb
- [Added] setCamping area lua function for active areas
- [Added] Player object get PVP rating lua function
- [Added] pvpBroadcastChat lua function
- [Added] Get and set use count for LuaTangibleObjects
- [Added] Slash command option addFriend appearoffline
- [Fixed] Locked active areas will now ignore non-pet AI when ejecting