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Thread: 10/25/2022 Finalizer Tuesday Update

  1. #1
    SWGEmu Admin Lolindir's Avatar
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    10/25/2022 Finalizer Tuesday Update

    Finalizer Tuesday Update

    10/25/2022
    The SWGEmu Development Division

    • [Modified] Creo03 to properly send incapacitation timers for players
    • [Added] Entry checks to drain, transfer force and Pet Guard command
    • [Modified] Chance for special attacks to random select health, action or mind
    • [Fixed] BuildingObject child objects not notifying when transferred to zone - fixes newly placed GCW base turrets
    • [Modified] Shuttles task delay on server start to a set 10 minutes
    • [Fixed] Shuttle landing messages
    • [Fixed] Armor customization skill mod to properly change amount of color options when recoloring armor
    • [Fixed] Hero of Tatooine Mark of Altruism NPCs will now follow the player
    • [Modified] Condition checking for AI behavior
    • [Fixed] Follow state will now correctly be set on escort missions
    Lolindir
    SWGEmu Admin

    SWGEmu is a non-profit, open source community project.
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  2. #2
    Newbie
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    Hey There!
    all my running harvesters hoppers have been reset after one of the reboots today. (one was low on payment and didn't lose it's hopper content)
    Can you do something about that?

    Thanks for the updates nevertheless!

    Ko

  3. #3
    SWGEmu Admin Lolindir's Avatar
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    Thats an old bug that we haven't been able to pin down. As it is now, it looks like a total rewrite of the harvester system. It will take some time.
    Lolindir
    SWGEmu Admin

    SWGEmu is a non-profit, open source community project.
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  4. #4
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    Uff, never noticed it before. Thanks for the headsup though.
    Maybe it helps that it only happens to active harvesters?

    Anyways, Thanks for the work you ppl are doing. I am so enjoying playing SWG again. <3

  5. #5
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    ohoh yes yes do the miner. i love the idea that only miners can use deep crust harvesters to find deep remaining pockets with a super low gathering rate month to get a brick to it, but i also think it needs to be gated, the currant resources in spawn can't have deep crust heavies on it because that pocket has not been surface looted down to a level needed to go under
    have it so 1st person on the main spot is 100% first pull then 1nd pull its 99.999999975% dropping 1 25millionth pr sample of the pockets total , as it de-pleats the pocket gets smaller and smaller each pull , till all available on the surface is removed. then the ground turns green to mpersonal harvesters for non sampler profession toons only , then for samplers they can place up to mediums only ,
    only the miners can place heavies.
    Last edited by tuahad; 10-30-2022 at 02:09 PM.

  6. #6
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    adding a mini game to sampling to keep people at the keys with a unit increase for each one of the shovels full you interact with somehow or what ever? balancing the load with a slider then click

  7. #7
    Newbie dijou's Avatar
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    Hello , is there somewhere the next patch/reboot announcement date?
    I also lost a lot of resources on my harvesters.
    DropOff: "street food and bar" vendor 1000m east Coronet /W 956 -4852 , merchant tent

  8. #8
    SWGEmu Admin Lolindir's Avatar
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    No, there is no next date. We have to do it when we have the dev resources to do this.

    The resources loss is a bug that will still be in game for a time. Before you open the harvester, turn it off by using /harvesterdeactivate. Most of the time this will save you from losing materials.
    Lolindir
    SWGEmu Admin

    SWGEmu is a non-profit, open source community project.
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