Finalizer Friday Update
10/21/2022
The SWGEmu Development Division
- [Fixed] Cooldown timers for contraband scans
- [Fixed] Pet guard command not requiring line of sight with pet commander
- [Fixed] Vendor item relist issues after hitting max items - Mantis #8229
- [Refactor] DataTransform callback
- [Fixed] Datapad objects not showing their custom name
- [Modified] Transform client position sync
- [Fixed] Client position desynchronization using elevators - Mantis #8480
- [Modified] Transform client position sync part 2
- [Fixed] Issue with full inventory giving players frozen state
- [Added] Additional condition checks when AI runs a behavior
- [Fixed] DefenderHitList Memory leak
- [Added] Final part of Syren act 2.
- [Fixed] Use defaultInput in SuiInputBox and set it for renaming - Mantis #4197
- [Fixed] Sunriders Destiny village reward not being generated with randomized condition - Mantis #8721
- [Added] Tokenizer check for transferItem armor and misc commands
- [Fixed] Issue with coa3 container - Mantis #8723
- [Fixed] Faction aligned turrets attacking non-faction AI - Mantis #8716
- [Fixed] No build radius around battlefield markers
- [Added] Crafted backpacks to properly generate sockets (do not accept SEAs) - Mantis #8350
- [Fixed] Zone container component improperly notifying client - Mantis #8358
- [Fixed] Vehicle position desync on dismount while moving
- [Fixed] Tokenizer check for TransferItemWeapon
- [Changed] updateSpeedAndAccelerationMods to broadcast player deltas
- [Fixed] Issues withg bersek commands - gave chance to fail, removed combat requirement & fixed ham cost - Mantis #7385
- [Fixed] Refresh paint not until colorization happened - Mantis #8706
- [Added] Missing theed trainers - armorsmith, combat medic, doctor - Mantis #8547 & #8574
- [Modified] Transform client position sync part 3
- [Fixed] Faction recruiters at GCW bases now showing as enemy - Mantis #6954
- [Fixed] Players and pets being flagged as enemies improperly
- [Fixed] CoA Imp coordinator not continueing quest - Mantis #8689
- [Fixed] More CoA3 rebel losing convo issues - Mantis #8718
- [Fixed] Bad string in rebel coa3 convo
- [Fixed] Pets following old owner after transfer command or datapad trade - Mantis #8408
- [Added] Proper client strings for droid customization kits
- [Fixed] Corvette faction checks preventing launch with covert/overt - Mantis #8740
- [Fixed] Static faction bases counting towards the player GCW base pla…
- [Fixed] Remaining corvette launch issue
- [Fixed] Rebel theme park mon mothma 5th mission escort being attackab…
- [Fixed] Kaila Min dialog answer about ambush.
- [Added] Enable Secrets of the Syren quest line, act 1 and 2.
- [Modified] More changes to player bit handling
- [Fixed] Forced clean up on lambda shuttle reinforcements
- [Added] Functionality to learn and craft with the Shisa schematic.
- [Added] CheckForDotTef function for specific handling of TEFing combat medics when using DoT Packs
- [Fixed] CM TEF applying in covert/overt when DoTing faction NPCs
- [Modified] Variable in DataTransform and DTWithParent for instances that the value limit is exceeded